Description: From the elevation map (digital elevation map) to read the terrain elevation data, terrain data will be organized into a uniform mesh, through the OpenGL rendering terrain and the terrain texture map. Terrain also asked roaming, you can view past and move around to observe after the terrain.
To Search:
- [sanjiaomesh] - This procedure is a C++ Source code, to
- [mesher3d] - A scattered-point triangular mesh genera
- [RGB-LAB2] - The main achievement of the color conver
- [opengl] - Read the three-dimensional topographical
- [HugeTerria] - Massive Terrain Data roaming systems, fo
- [CG_exp2] - This is a read from a file vertex and tr
- [Terrain] - Terrain data generated by random three-d
- [42Multiple_Viewports] - Using VisualC++ Win32 OpenGL application
- [OpenGL] - Great job my OpenGL graphics, screen dis
- [TINby_point] - Construction of three-dimensional triang
File list (Check if you may need any files):
实验 \Data\11.BMP
.....\....\33.BMP
.....\....\Thumbs.db
.....\glext.h
.....\glut.h
.....\glut32.dll
.....\glut32.lib
.....\Simple.cpp
.....\Simple.dsp
.....\Simple.dsw
.....\Simple.ncb
.....\Simple.opt
.....\Simple.plg
.....\Data
实验