Description: 1. Using a method to achieve a circle generation algorithm 2. To achieve a rubber band straight, round, rectangular. 3. The realization of fundamental geometric transformations (translation, rotation, scaling). 4. To achieve Bezier curves or B-spline curve. 5. The final rendering result is a small interactive graphics system, with interface to link up all the features
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Bezier曲线2\Debug\TRY.exe
...........\.....\TRY.ilk
...........\.....\TRY.obj
...........\.....\TRY.pch
...........\.....\TRY.pdb
...........\.....\vc60.idb
...........\.....\vc60.pdb
...........\TRY.DSP
...........\TRY.DSW
...........\TRY.ncb
...........\TRY.OPT
...........\TRY.PLG
...........\Debug
Bezier曲线2