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Title: BreakOut Download
 Description: Demo game breakOut 2D using directx 9.0
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File list (Check if you may need any files):
BreakOut\Titris\Graphic\0147.png
........\......\.......\1234.png
........\......\.......\4321.png
........\......\.......\6789.png
........\......\.......\9876.png
........\......\.......\background.jpg
........\......\.......\boys.png
........\......\.......\bullet.png
........\......\.......\circle.png
........\......\.......\close.png
........\......\.......\cung2.png
........\......\.......\deviceexplosion.png
........\......\.......\exit.png
........\......\.......\fireball_options.png
........\......\.......\Font.tga
........\......\.......\gameover.png
........\......\.......\item.png
........\......\.......\lever.png
........\......\.......\menuback.jpg
........\......\.......\menuback1.png
........\......\.......\newgame.png
........\......\.......\play.png
........\......\.......\playagain.png
........\......\.......\resume.png
........\......\.......\robotappear.jpg
........\......\.......\score.png
........\......\.......\sung.png
........\......\.......\win.png
........\......\.......\yoyo.png
........\......\lever\lever1.txt
........\......\.....\lever2.txt
........\......\.....\lever3.txt
........\......\Titris\Bullet.cpp
........\......\......\Bullet.h
........\......\......\Code.cpp
........\......\......\Collision.cpp
........\......\......\Collision.h
........\......\......\FactoryMethod.h
........\......\......\Font.cpp
........\......\......\Font.h
........\......\......\GameApp.cpp
........\......\......\GameApp.h
........\......\......\Input.cpp
........\......\......\Input.h
........\......\......\maybay.cpp
........\......\......\maybay.h
........\......\......\MenuEnd.cpp
........\......\......\MenuEnd.h
........\......\......\resource.h
........\......\......\shape.cpp
........\......\......\shape.h
........\......\......\Sprite.cpp
........\......\......\Sprite.h
........\......\......\Stage.aps
........\......\......\Stage.rc
........\......\......\State.cpp
........\......\......\State.h
........\......\......\StateMenu.cpp
........\......\......\StateMenu.h
........\......\......\StateOver.cpp
........\......\......\StateOver.h
........\......\......\StatePlay.cpp
........\......\......\StatePlay.h
........\......\......\StateScore.cpp
........\......\......\StateScore.h
........\......\......\StateWin.cpp
........\......\......\StateWin.h
........\......\......\Surface.cpp
........\......\......\Surface.h
........\......\......\Texture.cpp
........\......\......\Texture.h
........\......\......\TimeOut.cpp
........\......\......\TimeOut.h
........\......\......\Timer.cpp
........\......\......\Timer.h
........\......\......\Titris.exe
........\......\......\Titris.vcproj
........\......\......\Titris.vcproj.langquang-PC.langquang.user
........\......\......\Traibong.cpp
........\......\......\TraiBong.h
........\......\......\WinMain.cpp
........\......\......\Debug\BuildLog.htm
........\......\......\.....\Titris.exe.embed.manifest
........\......\......\.....\vc90.idb
........\......\......\.....\vc90.pdb
........\......\......\.....\Timer.obj
........\......\......\.....\TimeOut.obj
........\......\......\.....\Texture.obj
........\......\......\.....\Surface.obj
........\......\......\.....\StateWin.obj
........\......\......\.....\StateScore.obj
........\......\......\.....\StatePlay.obj
........\......\......\.....\StateOver.obj
........\......\......\.....\StateMenu.obj
........\......\......\.....\State.obj
........\......\......\.....\Sprite.obj
........\......\......\.....\shape.obj
........\......\......\.....\MenuEnd.obj
........\......\......\.....\maybay.obj
........\......\......\.....\Input.obj
    

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