Description: Based on OpenGL, with the octree structure to achieve large-scale terrain, terrain data read according to perspective, improve operational efficiency
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AtomicAlpha
...........\AtomicAlpha.dsp
...........\AtomicAlpha.dsw
...........\AtomicAlpha.exe
...........\AtomicAlpha.ncb
...........\AtomicAlpha.opt
...........\camera.cpp
...........\camera.h
...........\Colour1024.bmp
...........\Config.cpp
...........\Config.h
...........\config.ini
...........\data
...........\....\1.raw
...........\....\vars.raw
...........\Debug
...........\.....\AtomicAlpha.ilk
...........\.....\AtomicAlpha.pch
...........\.....\AtomicAlpha.pdb
...........\.....\camera.obj
...........\.....\Config.obj
...........\.....\font.obj
...........\.....\glFrustum.obj
...........\.....\GLScene.obj
...........\.....\Launcher.obj
...........\.....\math3d.obj
...........\.....\Roam.obj
...........\.....\system.obj
...........\.....\texture.obj
...........\.....\vc60.idb
...........\.....\vc60.pdb
...........\font.cpp
...........\font.h
...........\glFrustum.cpp
...........\glFrustum.h
...........\GLScene.cpp
...........\GLScene.h
...........\Launcher.cpp
...........\Launcher.h
...........\log.txt
...........\math3d.cpp
...........\math3d.h
...........\Roam.cpp
...........\Roam.h
...........\system.cpp
...........\system.h
...........\texture.cpp
...........\texture.h