Description: Simulation using C++ interface to achieve the diablo, the task can move freely in the scene, the operation is almost the same sense of the original. Compressed package includes source code and executable programs.
- [ArcGISEngine] - ArcGIS Engine secondary development of p
- [Radar] - Radar engineering data visualization and
File list (Check if you may need any files):
diablo源代码\diablo\ASC12
............\......\ASC16
............\......\BRIGHT.BMP
............\......\DATA\PICTURE\WARRIOR\FIGHT0.ANI
............\......\....\.......\.......\FIGHT1.ANI
............\......\....\.......\.......\FIGHT2.ANI
............\......\....\.......\.......\FIGHT3.ANI
............\......\....\.......\.......\FIGHT4.ANI
............\......\....\.......\.......\FIGHT5.ANI
............\......\....\.......\.......\FIGHT6.ANI
............\......\....\.......\.......\FIGHT7.ANI
............\......\....\.......\.......\GOTHIT0.ANI
............\......\....\.......\.......\GOTHIT1.ANI
............\......\....\.......\.......\GOTHIT2.ANI
............\......\....\.......\.......\GOTHIT3.ANI
............\......\....\.......\.......\GOTHIT4.ANI
............\......\....\.......\.......\GOTHIT5.ANI
............\......\....\.......\.......\GOTHIT6.ANI
............\......\....\.......\.......\GOTHIT7.ANI
............\......\....\.......\.......\STAND0.ANI
............\......\....\.......\.......\STAND1.ANI
............\......\....\.......\.......\STAND2.ANI
............\......\....\.......\.......\STAND3.ANI
............\......\....\.......\.......\STAND4.ANI
............\......\....\.......\.......\STAND5.ANI
............\......\....\.......\.......\STAND6.ANI
............\......\....\.......\.......\STAND7.ANI
............\......\....\.......\.......\WALK0.ANI
............\......\....\.......\.......\WALK1.ANI
............\......\....\.......\.......\WALK2.ANI
............\......\....\.......\.......\WALK3.ANI
............\......\....\.......\.......\WALK4.ANI
............\......\....\.......\.......\WALK5.ANI
............\......\....\.......\.......\WALK6.ANI
............\......\....\.......\.......\WALK7.ANI
............\......\debug.log
............\......\diablo.cfg
............\......\Diablo2.exe
............\......\Groundpic.txt
............\......\HZK12
............\......\ICON1.ICO
............\......\LEVEL00.TXT
............\......\MAP.TXT
............\......\MOUSE.TGA
............\......\PIC\GROUND00.TGA
............\......\...\GROUND01.TGA
............\......\...\GROUND02.TGA
............\......\...\GROUND03.TGA
............\......\...\GROUND04.TGA
............\......\...\WALL00.TGA
............\......\...\WALL01.TGA
............\......\...\WALL02.TGA
............\......\...\WALL03.TGA
............\......\...\WALL04.TGA
............\......\...\WALL05.TGA
............\......\...\WALL06.TGA
............\......\...\WALL07.TGA
............\......\...\WALL08.TGA
............\......\...\WALL09.TGA
............\......\...\WALL10.TGA
............\......\...\WALL11.TGA
............\......\...\WALL12.TGA
............\......\...\Wallbase00.tga
............\......\...\Wallbase01.tga
............\......\...\Wallbase02.tga
............\......\...\Wallbase03.tga
............\......\...\Wallbase04.tga
............\......\...\Wallbase05.tga
............\......\...\Wallbase06.tga
............\......\...\Wallbase07.tga
............\......\...\Wallbase08.tga
............\......\...\Wallbase09.tga
............\......\...\Wallbase10.tga
............\......\...\Wallbase11.tga
............\......\...\Wallbase12.tga
............\......\TEST.TGA
............\......\Wallbasepic.txt
............\......\WALLPIC.TXT
............\......_source\COMMON.H
............\.............\Diablo2.dsp
............\.............\Diablo2.dsw
............\.............\DIABLO2.RC
............\.............\Graphic engine\BRIGHTER.CPP
............\.............\..............\DDRAW.CPP
............\.............\..............\DINPUT.CPP
............\.............\..............\FINDPATH.CPP
............\.............\..............\Findpath1.cpp
............\.............\..............\GENGINE.CPP
............\.............\..............\GENGINE.H
............\.............\..............\GL.H
............\.............\..............\HERO.CPP
............\.............\..............\MAIN.CPP
............\.............\..............\MAP.CPP
............\.............\..............\MOUSE.CPP
............\.............\..............\OBJECT.H
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