Title:
Farseer-Physics-Engine-3.2-XNA Download
Description: Farseer is based on the Microsoft XNA game framework, an easy Physics Engine class library which contains the required
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Farseer Physics Engine 3.2 XNA
..............................\Collision
..............................\.........\BroadPhase.cs
..............................\.........\Collision.cs
..............................\.........\Distance.cs
..............................\.........\DynamicTree.cs
..............................\.........\Shapes
..............................\.........\......\CircleShape.cs
..............................\.........\......\EdgeShape.cs
..............................\.........\......\LoopShape.cs
..............................\.........\......\PolygonShape.cs
..............................\.........\......\Shape.cs
..............................\.........\TimeOfImpact.cs
..............................\Common
..............................\......\ConvexHull
..............................\......\..........\GiftWrap.cs
..............................\......\..........\Melkman.cs
..............................\......\Decomposition
..............................\......\.............\BayazitDecomposer.cs
..............................\......\.............\CDT
..............................\......\.............\...\Delaunay
..............................\......\.............\...\........\DelaunayTriangle.cs
..............................\......\.............\...\........\Sweep
..............................\......\.............\...\........\.....\AdvancingFront.cs
..............................\......\.............\...\........\.....\AdvancingFrontNode.cs
..............................\......\.............\...\........\.....\DTSweep.cs
..............................\......\.............\...\........\.....\DTSweepConstraint.cs
..............................\......\.............\...\........\.....\DTSweepContext.cs
..............................\......\.............\...\........\.....\DTSweepPointComparator.cs
..............................\......\.............\...\........\.....\PointOnEdgeException.cs
..............................\......\.............\...\ITriangulatable.cs
..............................\......\.............\...\Orientation.cs
..............................\......\.............\...\Polygon
..............................\......\.............\...\.......\Polygon.cs
..............................\......\.............\...\.......\PolygonPoint.cs
..............................\......\.............\...\.......\PolygonSet.cs
..............................\......\.............\...\Sets
..............................\......\.............\...\....\ConstrainedPointSet.cs
..............................\......\.............\...\....\PointSet.cs
..............................\......\.............\...\TriangulationConstraint.cs
..............................\......\.............\...\TriangulationContext.cs
..............................\......\.............\...\TriangulationMode.cs
..............................\......\.............\...\TriangulationPoint.cs
..............................\......\.............\...\TriangulationUtil.cs
..............................\......\.............\...\Util
..............................\......\.............\...\....\FixedArray3.cs
..............................\......\.............\...\....\FixedBitArray3.cs
..............................\......\.............\...\....\PointGenerator.cs
..............................\......\.............\...\....\PolygonGenerator.cs
..............................\......\.............\CDTDecomposer.cs
..............................\......\.............\EarclipDecomposer.cs
..............................\......\.............\FlipcodeDecomposer.cs
..............................\......\.............\SeidelDecomposer.cs
..............................\......\FixedArray.cs
..............................\......\HashSet.cs
..............................\......\LineTools.cs
..............................\......\Math.cs
..............................\......\Path.cs
..............................\......\PathManager.cs
..............................\......\PhysicsLogic
..............................\......\............\Explosion.cs
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