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Title: meshlab_ex Download
 Description: constructing "meshlab" 3D module using background and foreground image and camera parameter. 1.For the silhouette extracted from each view, construct the chessboard distance transform map using 4-neighbor distance for the extracted silhouette 2.Construct the octree-based visual hull of the object using volume intersection 3. Convert the octree-based volume representation to a triangular mesh surface representation using marching cubes 4. Use the multiple views to attach the object image texture to the 3D object mesh surface
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lkF_19.bmp
lkF_18.bmp
lkF_17.bmp
lkF_16.bmp
lkF_15.bmp
lkF_14.bmp
lkF_13.bmp
lkF_12.bmp
lkF_11.bmp
lkF_10.bmp
lkF_9.bmp
lkF_8.bmp
lkF_7.bmp
lkF_6.bmp
lkF_5.bmp
lkF_4.bmp
lkF_3.bmp
lkF_2.bmp
lkF_1.bmp
dancer20.bmp
dancer19.bmp
dancer18.bmp
dancer17.bmp
dancer16.bmp
dancer15.bmp
dancer14.bmp
dancer13.bmp
dancer12.bmp
dancer11.bmp
dancer10.bmp
dancer09.bmp
dancer08.bmp
dancer07.bmp
dancer06.bmp
dancer05.bmp
dancer04.bmp
dancer03.bmp
dancer02.bmp
dancer01.bmp
cubejudge.asv
cubejudge.m
20-lkF-Calib.txt
19-lkF-Calib.txt
18-lkF-Calib.txt
17-lkF-Calib.txt
16-lkF-Calib.txt
15-lkF-Calib.txt
14-lkF-Calib.txt
13-lkF-Calib.txt
12-lkF-Calib.txt
11-lkF-Calib.txt
test.m
purpur.asv
purpur.m
main.asv
main.m
lkF_20.bmp
edgeTableA.txt
01-lkF-Calib.txt
02-lkF-Calib.txt
03-lkF-Calib.txt
04-lkF-Calib.txt
05-lkF-Calib.txt
06-lkF-Calib.txt
07-lkF-Calib.txt
08-lkF-Calib.txt
09-lkF-Calib.txt
10-lkF-Calib.txt
    

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