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Title: infinite_shadow_volumes__src Download
 Description: Stencil-Buffer Based real-time shadow generate
 Downloaders recently: [More information of uploader changxiaoler]
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Common
......\media
......\.....\models
......\.....\......\md2
......\.....\......\...\knight.md2
OpenGL
......\include
......\.......\glh
......\.......\...\GL
......\.......\...\..\glut.h
......\.......\...\..\glext.h
......\.......\...\..\wglext.h
......\.......\...\..\glxext.h
......\.......\...\NVEBGlutAPI.c
......\.......\...\extgen
......\.......\...\......\Makefile
......\.......\...\......\extgen.dsp
......\.......\...\......\extgen.dsw
......\.......\...\......\extgen.mak
......\.......\...\......\extfile.txt
......\.......\...\......\extgen.cpp
......\.......\...\glh_array.h
......\.......\...\glh_convenience.h
......\.......\...\glh_glut.h
......\.......\...\glh_glut2.h
......\.......\...\glh_glut_callfunc.h
......\.......\...\glh_interactors.h
......\.......\...\glh_linear.h
......\.......\...\glh_nveb.h
......\.......\...\glh_extensions.h
......\.......\...\NVEBGlutAPI.h
......\.......\...\glh_cube_map.h
......\.......\...\glh_mipmaps.h
......\.......\...\glh_obs.h
......\.......\...\glh_text.h
......\.......\...\glh_combiners.h
......\.......\...\glh_glut_replay.h
......\.......\...\glh_glut_text.h
......\.......\...\glh_genext.h
......\.......\shared
......\.......\......\MovieMaker.h
......\.......\......\RegComParser.h
......\.......\......\TextureShaderParser.h
......\.......\......\array_texture.h
......\.......\......\bumpmap_to_normalmap.h
......\.......\......\nvparse.h
......\.......\......\pcre.h
......\.......\......\pgm.h
......\.......\......\nv_png.h
......\.......\......\load_cubemap.h
......\.......\......\state_to_nvparse_text.h
......\.......\......\ppm.h
......\.......\......\bbz.h
......\.......\......\read_text_file.h
......\.......\......\nv_dds.h
......\.......\......\data_path.h
......\.......\......\dynamic_mipmap.h
......\.......\......\pbuffer.h
......\src
......\...\demos
......\...\.....\infinite_shadow_volumes
......\...\.....\.......................\infinite_shadow_volumes.dsw
......\...\.....\.......................\md2.h
......\...\.....\.......................\md2.cpp
......\...\.....\.......................\Makefile
......\...\.....\.......................\infinite_shadow_volumes.dsp
......\...\.....\.......................\info.plf
......\...\.....\.......................\infinite_shadow_volumes.cpp
......\...\shared
......\...\......\Makefile
......\...\......\MovieMaker.cpp
......\...\......\array_texture.cpp
......\...\......\bbz.cpp
......\...\......\dynamic_mipmap.cpp
......\...\......\load_cubemap.cpp
......\...\......\pgm.cpp
......\...\......\ppm.cpp
......\...\......\read_text_file.cpp
......\...\......\state_to_nvparse_text.cpp
......\...\......\nv_png.cpp
......\...\......\data_path.cpp
......\...\......\bumpmap_to_normalmap.cpp
......\...\......\nv_dds.cpp
......\...\......\pbuffer.cpp
......\dll
......\...\Release
......\...\.......\infinite_shadow_volumes.dll
......\bin
......\...\Release
......\...\.......\infinite_shadow_volumes.exe
    

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