Description: Use the 3D OPENGL drawing room, mouse roaming, housing frame structure drawing
To Search:
File list (Check if you may need any files):
房屋三维设计
............\MyOpenGL
............\........\Debug
............\........\.....\DlgAbout.obj
............\........\.....\DlgAbout.sbr
............\........\.....\FormCommandView.obj
............\........\.....\FormCommandView.sbr
............\........\.....\MainFrm.obj
............\........\.....\MainFrm.sbr
............\........\.....\RenderView.obj
............\........\.....\RenderView.sbr
............\........\.....\StdAfx.obj
............\........\.....\StdAfx.sbr
............\........\.....\Tool.bsc
............\........\.....\Tool.exe
............\........\.....\Tool.ilk
............\........\.....\Tool.obj
............\........\.....\Tool.pch
............\........\.....\Tool.pdb
............\........\.....\Tool.res
............\........\.....\Tool.sbr
............\........\.....\ToolDoc.obj
............\........\.....\ToolDoc.sbr
............\........\.....\vc60.idb
............\........\.....\vc60.pdb
............\........\DlgAbout.cpp
............\........\DlgAbout.h
............\........\filestructure.txt
............\........\FormCommandView.cpp
............\........\FormCommandView.h
............\........\GALLERY.LK
............\........\HOUSE.LK
............\........\IMAGES
............\........\......\128x128_1.bmp
............\........\......\128x128_2.bmp
............\........\......\128x128_3.bmp
............\........\......\128x128_4.bmp
............\........\......\KB.BMP
............\........\......\LACK2.BMP
............\........\......\MB04.BMP
............\........\......\PINE.BMP
............\........\......\ROSEWD.BMP
............\........\......\SUNSET.BMP
............\........\MAIN.CPP
............\........\MainFrm.cpp
............\........\MainFrm.h
............\........\MYROOM1.LK
............\........\MYROOM4.LK
............\........\newrender.c
............\........\newrender.cpp
............\........\RADIO.H
............\........\Readme.txt
............\........\Readme2.txt
............\........\Release
............\........\.......\DlgAbout.obj
............\........\.......\DlgAbout.sbr
............\........\.......\FormCommandView.obj
............\........\.......\FormCommandView.sbr
............\........\.......\MAIN.obj
............\........\.......\MainFrm.obj
............\........\.......\MainFrm.sbr
............\........\.......\newrender.obj
............\........\.......\RenderView.obj
............\........\.......\RenderView.sbr
............\........\.......\StdAfx.obj
............\........\.......\StdAfx.sbr
............\........\.......\TEXTURE.obj
............\........\.......\Tool.bsc
............\........\.......\Tool.exe
............\........\.......\Tool.obj
............\........\.......\Tool.pch
............\........\.......\Tool.res
............\........\.......\Tool.sbr
............\........\.......\ToolDoc.obj
............\........\.......\ToolDoc.sbr
............\........\.......\vc60.idb
............\........\RenderView.cpp
............\........\RenderView.h
............\........\RES
............\........\...\A.DAT
............\........\...\Tex000.bmp
............\........\...\Tex001.bmp
............\........\...\Tex002.bmp
............\........\...\Tex003.bmp
............\........\...\Tex004.bmp
............\........\...\Tex005.bmp
............\........\...\texture.bmp
............\........\...\TOOL.ICO
............\........\...\TOOL.RC2
............\........\...\TOOLBAR.BMP
............\........\...\TOOLDOC.ICO
............\........\RESOURCE.H
............\........\ROOM.ED
............\........\ROOM.LK
............\........\Room.ncb
............\........\Room.opt
............\........\Room.plg
............\........\ROOM1.LK
............\........\ROOM2.LK
............\........\rwrgb.txt