Description: opengl and vtk blended display, the opengl display is transparent, very classic
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File list (Check if you may need any files):
blurOpenGL\blurOpenGL\blurOpenGL.cpp
..........\..........\blurOpenGL.vcxproj
..........\..........\blurOpenGL.vcxproj.filters
..........\..........\blurOpenGL.vcxproj.user
..........\..........\Debug\blurOpenGL.exe.embed.manifest
..........\..........\.....\blurOpenGL.exe.embed.manifest.res
..........\..........\.....\blurOpenGL.exe.intermediate.manifest
..........\..........\.....\blurOpenGL.lastbuildstate
..........\..........\.....\blurOpenGL.log
..........\..........\.....\blurOpenGL.obj
..........\..........\.....\blurOpenGL.pch
..........\..........\.....\blurOpenGL_manifest.rc
..........\..........\.....\CL.read.1.tlog
..........\..........\.....\CL.write.1.tlog
..........\..........\.....\link-cvtres.read.1.tlog
..........\..........\.....\link-cvtres.write.1.tlog
..........\..........\.....\link.5024-cvtres.read.1.tlog
..........\..........\.....\link.5024-cvtres.write.1.tlog
..........\..........\.....\link.5024.read.1.tlog
..........\..........\.....\link.5024.write.1.tlog
..........\..........\.....\link.read.1.tlog
..........\..........\.....\link.write.1.tlog
..........\..........\.....\mt.read.1.tlog
..........\..........\.....\mt.write.1.tlog
..........\..........\.....\rc.read.1.tlog
..........\..........\.....\rc.write.1.tlog
..........\..........\.....\stdafx.obj
..........\..........\.....\vc100.idb
..........\..........\.....\vc100.pdb
..........\..........\ReadMe.txt
..........\..........\stdafx.cpp
..........\..........\stdafx.h
..........\..........\targetver.h
..........\blurOpenGL.sdf
..........\blurOpenGL.sln
..........\blurOpenGL.suo
..........\Debug\blurOpenGL.exe
..........\.....\blurOpenGL.ilk
..........\.....\blurOpenGL.pdb
..........\ipch\bluropengl-3c959015\bluropengl-444a3d86.ipch
..........\blurOpenGL\Debug
..........\ipch\bluropengl-3c959015
..........\blurOpenGL
..........\Debug
..........\ipch
blurOpenGL