Description: A child played the tank game written using DirectX, DirectX game development novice as reference. I learned to do the game reference code is quite good!
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File list (Check if you may need any files):
Tank_src\Debug\Game.obj
........\.....\Game.sbr
........\.....\Input.obj
........\.....\Input.sbr
........\.....\Plane.obj
........\.....\Plane.sbr
........\.....\Sound.obj
........\.....\Sound.sbr
........\.....\Sprite.obj
........\.....\Sprite.sbr
........\.....\Tank.bsc
........\.....\Tank.exe
........\.....\Tank.ilk
........\.....\Tank.pch
........\.....\Tank.pdb
........\.....\Tank.res
........\.....\vc60.idb
........\.....\vc60.pdb
........\.....\wavread.obj
........\.....\wavread.sbr
........\Game.cpp
........\Game.h
........\graphics\About.bmp
........\........\bonus.bmp
........\........\bore.bmp
........\........\bullet.bmp
........\........\enemy.bmp
........\........\Enemys.bmp
........\........\Explode.bmp
........\........\explode1.bmp
........\........\explode2.bmp
........\........\flag.bmp
........\........\gameover.bmp
........\........\misc.bmp
........\........\num.bmp
........\........\player1.bmp
........\........\player2.bmp
........\........\shield.bmp
........\........\splash.bmp
........\........\tile.bmp
........\........\Windshadow.bmp
........\Input.cpp
........\Input.h
........\Plane.cpp
........\Plane.h
........\res\tank.ico
........\resource.h
........\Sound.cpp
........\Sound.h
........\Sprite.cpp
........\Sprite.h
........\Tank.aps
........\Tank.dsp
........\Tank.dsw
........\Tank.h
........\Tank.ncb
........\Tank.opt
........\Tank.plg
........\Tank.rc
........\wavread.cpp
........\wavread.h
........\Debug
........\graphics
........\res
Tank_src