Description: Moving image can be used as a good example. And can demonstrate in an ideal state, the principle of two spherical objects collide. Process simulation in any case, the collision of two spherical objects, as well as spherical objects with a border collision. Running, will maximize when the mouse moves, the program exits. So, when the program runs, can not move the mouse.
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File list (Check if you may need any files):
BichoHunting(Type3)
...................\BichoHunting(Version 0)
...................\.......................\BichoHunting
...................\.......................\............\Ball.cpp
...................\.......................\............\Ball.h
...................\.......................\............\BallCtrl.cpp
...................\.......................\............\BallCtrl.h
...................\.......................\............\BallPos.cpp
...................\.......................\............\BallPos.h
...................\.......................\............\BallVelocity.cpp
...................\.......................\............\BallVelocity.h
...................\.......................\............\BHBackground.cpp
...................\.......................\............\BHBackground.h
...................\.......................\............\BichoHunting.aps
...................\.......................\............\BichoHunting.clw
...................\.......................\............\BichoHunting.cpp
...................\.......................\............\BichoHunting.dsp
...................\.......................\............\BichoHunting.dsw
...................\.......................\............\BichoHunting.h
...................\.......................\............\BichoHunting.ncb
...................\.......................\............\BichoHunting.opt
...................\.......................\............\BichoHunting.plg
...................\.......................\............\BichoHunting.rc
...................\.......................\............\BichoHuntingDlg.cpp
...................\.......................\............\BichoHuntingDlg.h
...................\.......................\............\BKFun.dll
...................\.......................\............\GetRandNumber.cpp
...................\.......................\............\GetRandNumber.h
...................\.......................\............\HitModel.cpp
...................\.......................\............\HitModel.h
...................\.......................\............\ReadMe.txt
...................\.......................\............\resource.h
...................\.......................\............\SizeBorder.cpp
...................\.......................\............\SizeBorder.h
...................\.......................\............\StdAfx.cpp
...................\.......................\............\StdAfx.h
...................\.......................\............\res
...................\.......................\............\...\ball_blue.bmp
...................\.......................\............\...\ball_blue_b.bmp
...................\.......................\............\...\ball_exploted.bmp
...................\.......................\............\...\ball_green.bmp
...................\.......................\............\...\ball_green_b.bmp
...................\.......................\............\...\ball_red.bmp
...................\.......................\............\...\ball_red_b.bmp
...................\.......................\............\...\ball_yellow.bmp
...................\.......................\............\...\ball_yellow_b.bmp
...................\.......................\............\...\BichoHunting.ico
...................\.......................\............\...\BichoHunting.rc2
...................\.......................\............\Release
...................\.......................\............\.......\BichoHunting.exe