Description: Is mainly controlled by the player character or role changes according to the surrounding environment, the use of keyboard or joystick, a mouse button to make a certain action, such as mobile, jump, attack, escape, defense, etc., to achieve the goal of the game requires a corresponding, generally is to pass.
To Search:
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File list (Check if you may need any files):
Sample\.classpath
......\.project
......\AndroidManifest.xml
......\bin\classes.dex
......\...\resources.ap_
......\...\Sample19_1.apk
......\...\wyf\tzz\lta\AboutSurfaceView.class
......\...\...\...\...\Airscrew.class
......\...\...\...\...\Column.class
......\...\...\...\...\Constant.class
......\...\...\...\...\DrawCylinder.class
......\...\...\...\...\DrawCylinderSky.class
......\...\...\...\...\DrawSpheroid.class
......\...\...\...\...\EnemyMissileGoThread.class
......\...\...\...\...\EnemyPlane.class
......\...\...\...\...\EnemyPlaneGroup.class
......\...\...\...\...\EnemyPlaneMoveThread.class
......\...\...\...\...\FailSurfaceView.class
......\...\...\...\...\GL_Demo$1.class
......\...\...\...\...\GL_Demo$2.class
......\...\...\...\...\GL_Demo.class
......\...\...\...\...\HelpSurfaceView.class
......\...\...\...\...\HeroMissileGoThread.class
......\...\...\...\...\HeroPlaneMoveThread.class
......\...\...\...\...\KeyThread.class
......\...\...\...\...\LoadSurfaceView.class
......\...\...\...\...\MenuAnmiThread.class
......\...\...\...\...\MenuSurfaceView.class
......\...\...\...\...\Missile.class
......\...\...\...\...\MoveThread.class
......\...\...\...\...\MySurfaceView$1.class
......\...\...\...\...\MySurfaceView$2.class
......\...\...\...\...\MySurfaceView$SceneRenderer.class
......\...\...\...\...\MySurfaceView.class
......\...\...\...\...\Plane.class
......\...\...\...\...\Plane_BackWing.class
......\...\...\...\...\Plane_TopWing.class
......\...\...\...\...\Plane_Wing.class
......\...\...\...\...\R$attr.class
......\...\...\...\...\R$drawable.class
......\...\...\...\...\R$layout.class
......\...\...\...\...\R$raw.class
......\...\...\...\...\R$string.class
......\...\...\...\...\R.class
......\...\...\...\...\Score.class
......\...\...\...\...\ScoreRect.class
......\...\...\...\...\SingleEnemyPlane.class
......\...\...\...\...\SoundSurfaceView.class
......\...\...\...\...\TextureRect.class
......\...\...\...\...\WinSurfaceView.class
......\default.properties
......\gen\wyf\tzz\lta\R.java
......\res\drawable-hdpi\icon.png
......\...\.........ldpi\icon.png
......\...\.........mdpi\aboutbg.jpg
......\...\.............\back.png
......\...\.............\background2.jpg
......\...\.............\bnkj.jpg
......\...\.............\eplanebody.jpg
......\...\.............\eplanehead.jpg
......\...\.............\etopwing.jpg
......\...\.............\ewing1.jpg
......\...\.............\ewing2.jpg
......\...\.............\explode1.png
......\...\.............\explode2.png
......\...\.............\explode3.png
......\...\.............\explode4.png
......\...\.............\explode5.png
......\...\.............\explode6.png
......\...\.............\failbg.jpg
......\...\.............\frontwing.jpg
......\...\.............\frontwing2.jpg
......\...\.............\grass.jpg
......\...\.............\helpbg.png
......\...\.............\heromissile.jpg
......\...\.............\huidu.jpg
......\...\.............\icon.png
......\...\.............\jxdb.jpg
......\...\.............\loadbg.jpg
......\...\.............\map01.png
......\...\.............\menu1.png
......\...\.............\menu2.png
......\...\.............\menu3.png
......\...\.............\menu4.png
......\...\.............\menu5.png
......\...\.............\number.png
......\...\.............\planebody.jpg
......\...\.............\planecabin.jpg
......\...\.............\planehead.jpg
......\...\.............\skyball.jpg
......\...\.............\soundbg.jpg
......\...\.............\Thumbs.db
......\...\.............\topwing.jpg
......\...\.............\winbg.jpg
......\...\.............\yz1.jpg
......\...\.............\yz2.jpg
......\...\layout\main.xml
......\...\raw\background.mp3
......\...\...\enemymissile.wav
......\...\...\explode.wav