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Title: Quake-3-bsp Download
 Description: Quake BSP Project using open GL
 Downloaders recently: [More information of uploader abdulkadhar]
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File list (Check if you may need any files):
Quake 3 bsp\BITSET.cpp
...........\BITSET.h
...........\BSP.cpp
...........\BSP.h
...........\config.txt
...........\Debug\ARB_multitexture_extension.obj
...........\.....\BITSET.obj
...........\.....\BSP.obj
...........\.....\CL.read.1.tlog
...........\.....\CL.write.1.tlog
...........\.....\COLOR.obj
...........\.....\EXT_draw_range_elements_extension.obj
...........\.....\EXT_multi_draw_arrays_extension.obj
...........\.....\EXT_texture_env_combine_extension.obj
...........\.....\FPS_COUNTER.obj
...........\.....\FRUSTUM.obj
...........\.....\IMAGE.obj
...........\.....\jpeg.obj
...........\.....\link-cvtres.read.1.tlog
...........\.....\link-cvtres.write.1.tlog
...........\.....\link.14772-cvtres.read.1.tlog
...........\.....\link.14772-cvtres.write.1.tlog
...........\.....\link.14772.read.1.tlog
...........\.....\link.14772.write.1.tlog
...........\.....\link.read.1.tlog
...........\.....\link.write.1.tlog
...........\.....\LOG.obj
...........\.....\Main.obj
...........\.....\MATRIX4X4.obj
...........\.....\mt.read.1.tlog
...........\.....\mt.write.1.tlog
...........\.....\PLANE.obj
...........\.....\Project.Build.CppClean.log
...........\.....\Project.exe
...........\.....\Project.exe.embed.manifest
...........\.....\Project.exe.embed.manifest.res
...........\.....\Project.exe.intermediate.manifest
...........\.....\Project.ilk
...........\.....\Project.lastbuildstate
...........\.....\Project.log
...........\.....\Project.pdb
...........\.....\Project_manifest.rc
...........\.....\rc.read.1.tlog
...........\.....\rc.write.1.tlog
...........\.....\TIMER.obj
...........\.....\vc100.idb
...........\.....\vc100.pdb
...........\.....\VECTOR2D.obj
...........\.....\VECTOR3D.obj
...........\.....\VECTOR4D.obj
...........\.....\WALKING_CAMERA.obj
...........\.....\WINDOW.obj
...........\Error Log.txt
...........\extensions\ARB_multitexture_extension.cpp
...........\..........\ARB_multitexture_extension.h
...........\..........\EXT_draw_range_elements_extension.cpp
...........\..........\EXT_draw_range_elements_extension.h
...........\..........\EXT_multi_draw_arrays_extension.cpp
...........\..........\EXT_multi_draw_arrays_extension.h
...........\..........\EXT_texture_env_combine_extension.cpp
...........\..........\EXT_texture_env_combine_extension.h
...........\FPS_COUNTER.cpp
...........\FPS_COUNTER.h
...........\FRUSTUM.cpp
...........\FRUSTUM.h
...........\IMAGE.cpp
...........\IMAGE.h
...........\ipch\project-b839829e\debug\project-cf562d80.ipch
...........\jconfig.h
...........\jmorecfg.h
...........\jpeg.cpp
...........\jpeg.h
...........\jpeglib.h
...........\libjpeg.lib
...........\License.txt
...........\LOG.cpp
...........\LOG.h
...........\Main.cpp
...........\Main.h
...........\..ths\COLOR.cpp
...........\.....\COLOR.h
...........\.....\Maths.h
...........\.....\MATRIX4X4.cpp
...........\.....\MATRIX4X4.h
...........\.....\PLANE.cpp
...........\.....\PLANE.h
...........\.....\VECTOR2D.cpp
...........\.....\VECTOR2D.h
...........\.....\VECTOR3D.cpp
...........\.....\VECTOR3D.h
...........\.....\VECTOR4D.cpp
...........\.....\VECTOR4D.h
...........\models\mapobjects\gratelamp\gratetorch2.jpg
...........\......\..........\.........\gratetorch2b.tga
...........\......\..........\storch\storch.jpg
...........\......\..........\......\storch_tall.jpg
...........\Project.sdf
...........\Project.sln
...........\Project.suo
...........\Project.vcproj
    

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