File list (Check if you may need any files):
Cloth Simulation\BALL.h
................\Cloth Simulation.exe
................\Error Log.txt
................\floor.tga
................\License.txt
................\Main.cpp
................\Main.h
................\Project.sln
................\Project.vcproj
................\Readme.txt
................\SPRING.h
................\Window\WINDOW.h
................\......\WINDOW_CheckGLError.cpp
................\......\WINDOW_HandleMessages.cpp
................\......\WINDOW_InitDummy.cpp
................\......\WINDOW_InitStandard.cpp
................\......\WINDOW_MakeCurrent.cpp
................\......\WINDOW_SaveScreenshot.cpp
................\......\WINDOW_Shutdown.cpp
................\......\WINDOW_ShutdownDummy.cpp
................\......\WINDOW_UpdateInput.cpp
................\......\.GL Extensions\WGL_ARB_extensions_string_extension.h
................\......\..............\WGL_ARB_multisample_extension.h
................\......\..............\WGL_ARB_pixel_format_extension.h
................\......\..............\WGL_EXT_swap_control_extension.h
................\......\..............\WGL_ARB_pixel_format_extension.cpp
................\......\..............\WGL_EXT_swap_control_extension.cpp
................\......\..............\WGL_ARB_multisample_extension.cpp
................\......\..............\WGL_ARB_extensions_string_extension.cpp
................\......\WINDOW_SelectModeProc.cpp
................\......\WINDOW_InitExtended.cpp
................\......\WINDOW_Init.cpp
................\......\WINDOW_FindSamplesSupported.cpp
................\Timer\TIMER.cpp
................\.....\TIMER.h
................\Resources\Resolution.aps
................\.........\Resolution.rc
................\.........\resource.h
................\Maths\COLOR.cpp
................\.....\COLOR.h
................\.....\Maths.h
................\.....\MATRIX4X4.cpp
................\.....\MATRIX4X4.h
................\.....\PLANE.cpp
................\.....\PLANE.h
................\.....\VECTOR2D.cpp
................\.....\VECTOR2D.h
................\.....\VECTOR3D.cpp
................\.....\VECTOR3D.h
................\.....\VECTOR4D.cpp
................\.....\VECTOR4D.h
................\LOG\LOG.cpp
................\...\LOG.h
................\Image\IMAGE.h
................\.....\IMAGE_CalculateStride.cpp
................\.....\IMAGE_ExpandPalette.cpp
................\.....\IMAGE_Load.cpp
................\.....\IMAGE_Load24BitBMP.cpp
................\.....\IMAGE_Load8BitBMP.cpp
................\.....\IMAGE_LoadAlpha.cpp
................\.....\IMAGE_LoadBMP.cpp
................\.....\IMAGE_LoadCompressedTrueColorTGA.cpp
................\.....\IMAGE_LoadTGA.cpp
................\.....\IMAGE_LoadUncompressed8BitTGA.cpp
................\.....\IMAGE_LoadUncompressedTrueColorTGA.cpp
................\GL files\ARB_program.cpp
................\........\ARB_program.h
................\........\extensionList.txt
................\........\GLee.c
................\........\GLee.h
................\........\readme.txt
................\Fps Counter\FPS_COUNTER.cpp
................\...........\FPS_COUNTER.h
................\Bitmap Font\BITMAP_FONT.cpp
................\...........\BITMAP_FONT.h
................\UpgradeLog.XML
................\Project.sln.old
................\Project.vcproj.8.00.old
................\Project.ncb
................\_UpgradeReport_Files\UpgradeReport.css
................\....................\UpgradeReport_Minus.gif
................\....................\UpgradeReport_Plus.gif
................\....................\UpgradeReport.xslt
................\....................\Thumbs.db
................\Debug\BuildLog.htm
................\.....\Project.exe.embed.manifest
................\.....\vc90.idb
................\.....\vc90.pdb
................\.....\GLee.obj
................\.....\TIMER.obj
................\.....\IMAGE_LoadUncompressedTrueColorTGA.obj
................\.....\IMAGE_LoadUncompressed8BitTGA.obj
................\.....\IMAGE_LoadTGA.obj
................\.....\IMAGE_LoadCompressedTrueColorTGA.obj
................\.....\IMAGE_LoadB