Description: The application of a shader to a model using the texture of skin. Using the HLSL shading language, familiar with the PS and VS.
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File list (Check if you may need any files):
05.skinning
...........\BasicFrame.dsp
...........\BasicFrame.dsw
...........\BasicFrame.exe
...........\compile.bat
...........\define.h
...........\guard.xml
...........\gud_armor_2.bmp
...........\gud_armor_3.bmp
...........\gud_down_1.bmp
...........\gud_etc1_5.bmp
...........\gud_hammer_4.bmp
...........\gud_up_0.bmp
...........\main.cpp
...........\skin.fx
...........\skin.vs
...........\ZBone.cpp
...........\ZBone.h
...........\ZCamera.cpp
...........\ZCamera.h
...........\ZCMesh.h
...........\zcparseddata.h
...........\ZCParser.cpp
...........\ZCParser.h
...........\ZDefine.h
...........\ZFFSkinnedMesh.cpp
...........\ZFFSkinnedMesh.h
...........\ZFLog.cpp
...........\ZFLog.h
...........\ZFXMgr.cpp
...........\ZFXMgr.h
...........\ZMesh.cpp
...........\ZMesh.h
...........\ZNode.cpp
...........\ZNode.h
...........\ZNodeMgr.cpp
...........\ZNodeMgr.h
...........\ZPSMgr.cpp
...........\ZPSMgr.h
...........\ZRigidMesh.cpp
...........\ZRigidMesh.h
...........\ZShaderMgr.h
...........\ZSkinnedMesh.cpp
...........\ZSkinnedMesh.h
...........\ZSWSkinnedMesh.cpp
...........\ZSWSkinnedMesh.h
...........\ZTrack.cpp
...........\ZTrack.h
...........\ZVSMgr.cpp
...........\ZVSMgr.h
...........\ZVSSkinnedMesh.cpp
...........\ZVSSkinnedMesh.h
...........\ZXML.cpp
...........\ZXML.h