Description: A natural landscape, roaming in the plane, very very powerful, very good, I do not know a spade
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nature
......\Appearance
......\..........\AlphaAttributes.cpp
......\..........\AlphaAttributes.h
......\..........\Appearance.cpp
......\..........\Appearance.h
......\..........\AppUtils.h
......\..........\BlendAttributes.cpp
......\..........\BlendAttributes.h
......\..........\Light.cpp
......\..........\Light.h
......\..........\Material.cpp
......\..........\Material.h
......\..........\MatLight.cpp
......\..........\MatLight.h
......\..........\Texture.cpp
......\..........\Texture.h
......\..........\TextureCoordGenerator.cpp
......\..........\TextureCoordGenerator.h
......\..........\TextureLoader.cpp
......\Application Nature
......\..................\Data
......\..................\....\Grass
......\..................\....\.....\coverage.png
......\..................\....\.....\grassPack.dds
......\..................\....\.....\GrassShader.xml
......\..................\....\.....\randommap.tga
......\..................\....\GUI
......\..................\....\...\ArialSmall.tga
......\..................\....\...\GUIElements.PNG
......\..................\....\...\GUILayout.xml
......\..................\....\...\gui_desc.xml
......\..................\....\IniFile.xml
......\..................\....\Sky
......\..................\....\...\clouds.png
......\..................\....\...\skydome.xml
......\..................\....\...\SkyGroup.xml
......\..................\....\...\SkyShader.xml
......\..................\....\Terrain
......\..................\....\.......\dirt.dds
......\..................\....\.......\fungus.dds
......\..................\....\.......\grasslayer.dds
......\..................\....\.......\Heightmap.jpg
......\..................\....\.......\TerrainShader.xml
......\..................\....\.......\watermap.jpg
......\..................\....\Water
......\..................\....\.....\water.png
......\..................\....\.....\WaterGroup.xml
......\..................\....\.....\watermesh.3ds
......\..................\....\.....\WaterShader.xml
......\..................\Log.txt
......\..................\Main.cpp
......\..................\SceneFrame.cpp
......\..................\SceneFrame.h
......\..................\SceneGraph.exe
......\..................\SceneGraph.ncb
......\..................\SceneGraph.sln
......\..................\SceneGraph.suo
......\..................\SceneGraph.vcproj
......\..................\Terrain
......\..................\.......\GrassCell.cpp
......\..................\.......\GrassCell.h
......\..................\.......\HeightMap.cpp
......\..................\.......\HeightMap.h
......\..................\.......\Portal.cpp
......\..................\.......\Portal.h
......\..................\.......\Terrain.cpp
......\..................\.......\Terrain.h
......\..................\.......\TerrainCell.cpp
......\..................\.......\TerrainCell.h
......\..................\.......\TerrainUtils.cpp
......\..................\.......\TerrainUtils.h
......\Events
......\......\GUIEventListener.h
......\......\InputEventListener.h
......\......\KeyEvent.cpp
......\......\KeyEvent.h
......\......\MouseEvent.cpp
......\......\MouseEvent.h
......\......\WindowEvent.cpp
......\......\WindowEvent.h
......\Extensions
......\..........\GLee.cpp
......\..........\GLee.h
......\Geometry
......\........\BoundsDescriptor.cpp
......\........\BoundsDescriptor.h
......\........\DistanceObject.h
......\........\Geometry.cpp
......\........\Geometry.h
......\........\Plane.h
......\........\ShadowInfo.cpp
......\........\ShadowInfo.h
......\........\Triangle.cpp
......\........\Triangle.h
......\GUI
......\...\GUIAlphaElement.cpp
......\...\GUIAlphaElement.h
......\...\GUIButton.cpp
......\...\GUIButton.h