Description: This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.
- [ZLDQ] - After more than three years of dedicatio
- [AudiA4] - 3DS MAX models, produced a number of goo
- [phase_relation] - used in the three-dimensional visual mat
- [asereader] - 3dmax export ase format grid file read c
- [DSLOADER] - 3dmax export 3ds file format, and then i
- [d3dmanyou] - the realization of three-dimensional d3d
- [terrainsystem] - A large outdoor land-roaming system, cod
- [Response] - OSG keyboard control, the implementation
- [3DModel01] - 3Dmax production model, collection for m
- [Stereoscopic-Player-v1.61] - Very, very easy to use dual-projection,
File list (Check if you may need any files):
3DScene\3DScene.dsp
.......\3DScene.dsw
.......\3DScene.ncb
.......\3DScene.opt
.......\3DScene.plg
.......\5.bmp
.......\amera.cpp
.......\amera.h
.......\boli3.bmp
.......\box_34.tga
.......\BRICK.TIF
.......\Bricks-P.jpg
.......\Bricks-S.jpg
.......\Bricks-S1.jpg
.......\Bricks-Stand.jpg
.......\Bricks-W.jpg
.......\c02 副本.tga
.......\CACTUS1.BMP
.......\camera.cpp
.......\camera.h
.......\car.3DS
.......\car.bmp
.......\car.tga
.......\car1.3DS
.......\car2.3DS
.......\CARTEL01.TIF
.......\CARTEL02.TIF
.......\chuang.bmp
.......\CLOUD2.TGA
.......\COVER.TIF
.......\Data\Skybox\Back.JPG
.......\....\......\Bottom.JPG
.......\....\......\Bottom1.JPG
.......\....\......\Bottom2.bmp
.......\....\......\Front.JPG
.......\....\......\Left.JPG
.......\....\......\Right.JPG
.......\....\......\Thumbs.db
.......\....\......\Top.JPG
.......\....\terrain.raw
.......\....\Terrain1.JPG
.......\....\Thumbs.db
.......\.ebug\3DScene.exe
.......\.....\3DScene.ilk
.......\.....\3DScene.pch
.......\.....\3DScene.pdb
.......\.....\camera.obj
.......\.....\DrawMain.obj
.......\.....\fountain.obj
.......\.....\Loader.obj
.......\.....\Main.obj
.......\.....\Terrain.obj
.......\.....\Texture.obj
.......\.....\texture1.obj
.......\.....\vc60.idb
.......\.....\vc60.pdb
.......\.....\Vector3D.obj
.......\DefaultBark.tga
.......\DefaultFrond.tga
.......\DefaultLeaves.tga
.......\DrawMain.cpp
.......\DrawMain.h
.......\farTree.bmp
.......\farTree.jpg
.......\farTree.tga
.......\farTree_back.tga
.......\farTree_back_2.TGA
.......\farTree_back_3.TGA
.......\farTree_back_4.TGA
.......\floor.bmp
.......\Fmod.dll
.......\Fmodvc.lib
.......\fountain.cpp
.......\fountain.h
.......\GGFOL.TGA
.......\grass.bmp
.......\grass.jpg
.......\ground.jpg
.......\HDM_01_car_taillight_bump2.bmp
.......\HDM_01_f.jpg
.......\HDM_01_felgi_ref.jpg
.......\HDM_01_opacity.bmp
.......\HDM_01_wood.JPG
.......\house.3DS
.......\house2.3DS
.......\Loader.cpp
.......\Loader.h
.......\Main.cpp
.......\Main.h
.......\MBRICK2.TIF
.......\ME_Clouds.jpg
.......\middleTree.3DS
.......\middleTree.TGA
.......\model.3ds
.......\OAKQRTRT.TGA
.......\pengquan.bmp
.......\PLATE.TIF
.......\qiang2.bmp
.......\qiang3.bmp
.......\qiang5.bmp