Description: This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the best ofray-per-pixel volume rendering algorithms (full image order), while at the same time retaining computational complexity and spatial coherence near to that of the fastest known algorithm (shear-warp). In shear-image order, as in shear-warp, the volume data set is resampled along slices parallel to a face of the volume. Unlike shear-warp, but liketexture-based methods, rays are cast through the centers of pixels of the image plane and sample points are at the intersections of rays with each slice.
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ALC_Ray_Caster
..............\RayCaster.as3proj
..............\bin
..............\...\RayCaster.swf
..............\lib
..............\...\Ray_Caster.c
..............\...\compile.txt
..............\...\Ray_Caster.swc
..............\src
..............\...\Main.as
..............\wolftex
..............\.......\barrel.png
..............\.......\bluestone.png
..............\.......\colorstone.png
..............\.......\eagle.png
..............\.......\greenlight.png
..............\.......\greystone.png
..............\.......\mossy.png
..............\.......\pillar.png
..............\.......\purplestone.png
..............\.......\redbrick.png
..............\.......\wood.png
..............\.......\copyright by ID Software.txt
..............\obj
..............\...\RayCasterConfig.xml
..............\...\RayCasterConfig.old