Description: D3D HOOK module can be used to make plug-DX games, such as perspective and other effects, supports DX8, DX9 games use is to D3D8 or D3D9 folder of d3d9dev.cpp, d3d9int.cpp, d3d9tex.cpp content changes in the function After the compiled DLL, and then compiled into the Injector, the build environment is best to use VS.NET2003, there is a corresponding DX SDK, the injector must own Injector, or may not be effective.
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File list (Check if you may need any files):
透视原始代码
............\D3D8
............\....\d3d8.cpp
............\....\d3d8.h
............\....\d3d8dev.cpp
............\....\d3d8dev.h
............\....\d3d8int.cpp
............\....\d3d8int.h
............\....\d3d8tex.cpp
............\....\d3d8tex.h
............\....\main.cpp
............\....\main.h
............\....\old_workspace
............\....\.............\TatniumD3D.dsp
............\....\.............\TatniumD3D.dsw
............\....\TatniumD3D.sln
............\....\TatniumD3D.suo
............\....\TatniumD3D.vcproj
............\D3D9
............\....\d3d9.cpp
............\....\d3d9.h
............\....\d3d9dev.cpp
............\....\d3d9dev.h
............\....\d3d9int.cpp
............\....\d3d9int.h
............\....\d3d9tex.cpp
............\....\d3d9tex.h
............\....\main.cpp
............\....\main.h
............\....\old_workspace
............\....\.............\d3d9.cpp
............\....\.............\d3d9.h
............\....\.............\d3d9dev.cpp
............\....\.............\d3d9dev.h
............\....\.............\d3d9int.cpp
............\....\.............\d3d9int.h
............\....\.............\d3d9tex.cpp
............\....\.............\d3d9tex.h
............\....\.............\Debug
............\....\.............\.....\TatniumD3D.dll
............\....\.............\main.cpp
............\....\.............\main.h
............\....\.............\TatniumD3D.dsp
............\....\.............\TatniumD3D.dsw
............\....\TatniumD3D.sln
............\....\TatniumD3D.suo
............\....\TatniumD3D.vcproj
............\Injector
............\........\forcelib
............\........\........\ForceLib.h
............\........\........\ForceLibrary.cpp
............\........\........\TH32.cpp
............\........\........\TH32.h
............\........\main.cpp
............\........\old_workspace
............\........\.............\forcelib
............\........\.............\ForceLib.h
............\........\.............\forcelib\ForceLib.h
............\........\.............\........\ForceLibrary.cpp
............\........\.............\........\TH32.cpp
............\........\.............\........\TH32.h
............\........\.............\main.cpp
............\........\.............\Release
............\........\.............\.......\resource.res
............\........\.............\.......\TatniumD3D.dll
............\........\.............\.......\TatniumInjector.exe
............\........\.............\resource.h
............\........\.............\resource.rc
............\........\.............\TatniumInjector.dsp
............\........\.............\TatniumInjector.dsw
............\........\.............\TatniumInjector.opt
............\........\.............\TatniumInjector.sln
............\........\.............\TatniumLoader.ico
............\........\resource.h
............\........\resource.rc
............\........\TatniumInjector.sln
............\........\TatniumInjector.vcproj
............\........\TatniumLoader.ico
............\ReadMe.rtf
............\Wrapper
............\.......\D3D8
............\.......\....\d3d8.def
............\.......\....\main.cpp
............\.......\D3D9
............\.......\....\d3d9.def
............\.......\....\main.cpp