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Title: HomeWorkRayCasting Download
 Description: This the MIT Computer Graphics University of operations: projection of Ray Casting light source, is what I have written. Directly inside the run.bat to run out of graphics can be generated (exe can not run directly). This source is based on opengl, and opengl which demonstrates the principle of light projection.
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HomeWorkRayCasting
..................\Debug
..................\.....\depth1_01.tga
..................\.....\depth1_02.tga
..................\.....\depth1_03.tga
..................\.....\depth1_04.tga
..................\.....\depth1_05.tga
..................\.....\depth1_06.tga
..................\.....\depth1_07.tga
..................\.....\HomeWorkRayCasting.exe
..................\.....\HomeWorkRayCasting.ilk
..................\.....\HomeWorkRayCasting.pdb
..................\.....\output1_01.tga
..................\.....\output1_02.tga
..................\.....\output1_03.tga
..................\.....\output1_04.tga
..................\.....\output1_05.tga
..................\.....\output1_06.tga
..................\.....\output1_07.tga
..................\.....\run.bat
..................\.....\scene1_01.txt
..................\.....\scene1_02.txt
..................\.....\scene1_03.txt
..................\.....\scene1_04.txt
..................\.....\scene1_05.txt
..................\.....\scene1_06.txt
..................\.....\scene1_07.txt
..................\HomeWorkRayCasting
..................\HomeWorkRayCasting.sln
..................\HomeWorkRayCasting.suo
..................\..................\.picasa.ini
..................\..................\ArgParser.h
..................\..................\Camera.h
..................\..................\depth1_01.tga
..................\..................\depth1_02.tga
..................\..................\depth1_03.tga
..................\..................\depth1_04.tga
..................\..................\depth1_05.tga
..................\..................\depth1_06.tga
..................\..................\depth1_07.tga
..................\..................\hit.h
..................\..................\HomeWorkRayCasting.vcxproj
..................\..................\HomeWorkRayCasting.vcxproj.filters
..................\..................\HomeWorkRayCasting.vcxproj.user
..................\..................\image.cpp
..................\..................\image.h
..................\..................\material.h
..................\..................\matrix.cpp
..................\..................\matrix.h
..................\..................\mian.cpp
..................\..................\Object3D.h
..................\..................\output1_01.tga
..................\..................\output1_02.tga
..................\..................\output1_03.tga
..................\..................\output1_04.tga
..................\..................\output1_05.tga
..................\..................\output1_06.tga
..................\..................\output1_07.tga
..................\..................\ray.h
..................\..................\scene description file grammar.txt
..................\..................\scene1_01.txt
..................\..................\scene1_02.txt
..................\..................\scene1_03.txt
..................\..................\scene1_04.txt
..................\..................\scene1_05.txt
..................\..................\scene1_06.txt
..................\..................\scene1_07.txt
..................\..................\scene_parser.cpp
..................\..................\scene_parser.h
..................\..................\vectors.h
..................\光线投射Ray Casting.mht
..................\施密特正交化方法.docx
    

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