Description: FaceFX use of sound information to produce high quality facial animation
FaceFX is OC3 Entertainment for the use of sound files to create realistic facial animation solutions to the forefront. FaceFX lip sync in recent years, 3D Art and facial animation s highest peak. It is easier to handle game audio files in batches, adding expression for the animation without damage to lip-synch, will adjust to the best animation, but also the whole art workflow solutions and integration.
FaceFX technology successfully used in more than 150 3 A-level game. With FaceFX Studio Unlimited source code, developers have the flexibility to develop the solution with the integration of production processes, but also use all the batch processing capabilities. Engineers can use FaceFX SDK games direct download. Facefx document, and can play through high-speed memory to optimize facial animation.
File list (Check if you may need any files):
FaceFX\FxAnalysis\Documentation\FaceFX Analysis Reference.chm
......\..........\Inc\FxAnalysis.h
......\..........\...\FxUnicodeTextTagParser.h
......\..........\FxAnalysisFonix\Inc\FxAnalysisFonix.h
......\..........\...............\...\FxDate.h
......\..........\...............\...\FxFonixDataArchive.h
......\..........\...............\lib\win32\vs9\FxAnalysisFonixd_Unreal.lib
......\..........\...............\...\.....\...\FxAnalysisFonix_Unreal.lib
......\..........\...............\...\x64\vs9\FxAnalysisFonixd_Unreal.lib
......\..........\...............\...\...\...\FxAnalysisFonix_Unreal.lib
......\..........\Src\FxAnalysis.cpp
......\..........\...\FxUnicodeTextTagParser.cpp
......\..........\FxAnalysis_vs9.vcproj
......\..........\lib\x64\vs9\FxAnalysisd_Unreal.lib
......\..........\...\...\...\FxAnalysis_Unreal.lib
......\..........\...\Win32\vs9\FxAnalysisd_Unreal.lib
......\..........\...\.....\...\FxAnalysis_Unreal.lib
......\..SDK\Documentation\FaceFX SDK Reference.chm
......\.....\Inc\FxActor.h
......\.....\...\FxActorInstance.h
......\.....\...\FxAnim.h
......\.....\...\FxAnimCurve.h
......\.....\...\FxAnimSet.h
......\.....\...\FxArchive.h
......\.....\...\FxArchiveStore.h
......\.....\...\FxArchiveStoreFile.h
......\.....\...\FxArchiveStoreFileFast.h
......\.....\...\FxArchiveStoreMemory.h
......\.....\...\FxArchiveStoreMemoryNoCopy.h
......\.....\...\FxArchiveStoreNull.h
......\.....\...\FxArray.h
......\.....\...\FxArrayBase.h
......\.....\...\FxArrayImpl.h
......\.....\...\FxBone.h
......\.....\...\FxBonePoseNode.h
......\.....\...\FxCharTraits.h
......\.....\...\FxClass.h
......\.....\...\FxCombinerNode.h
......\.....\...\FxCompiledFaceGraph.h
......\.....\...\FxCurrentTimeNode.h
......\.....\...\FxDeltaNode.h
......\.....\...\FxDoxygen.h
......\.....\...\FxFaceGraph.h
......\.....\...\FxFaceGraphBaker.h
......\.....\...\FxFaceGraphNode.h
......\.....\...\FxFaceGraphNodeLink.h
......\.....\...\FxFaceGraphShared.h
......\.....\...\FxFile.h
......\.....\...\FxGenericTargetNode.h
......\.....\...\FxKey.h
......\.....\...\FxLazyLoader.h
......\.....\...\FxLinkFn.h
......\.....\...\FxList.h
......\.....\...\FxListImpl.h
......\.....\...\FxMasterBoneList.h
......\.....\...\FxMath.h
......\.....\...\FxMathANSI.h
......\.....\...\FxMemory.h
......\.....\...\FxMorphTargetNode.h
......\.....\...\FxName.h
......\.....\...\FxNamedObject.h
......\.....\...\FxObject.h
......\.....\...\FxPhonemeEnum.h
......\.....\...\FxPhonemeMap.h
......\.....\...\FxPlatform.h
......\.....\...\FxPlatformANSI.h
......\.....\...\FxPlatformGCC.h
......\.....\...\FxPlatformWin32.h
......\.....\...\FxPlatformXBox.h
......\.....\...\FxQuat.h
......\.....\...\FxRandomGenerator.h
......\.....\...\FxRefObject.h
......\.....\...\FxRefString.h
......\.....\...\FxSDK.h
......\.....\...\FxString.h
......\.....\...\FxStringHash.h
......\.....\...\FxStringHashImpl.h
......\.....\...\FxStringImpl.h
......\.....\...\FxTypesANSI.h
......\.....\...\FxTypeTraits.h
......\.....\...\FxUnrealSupport.h
......\.....\...\FxUtil.h
......\.....\...\FxVec2.h
......\.....\...\FxVec3.h
......\.....\...\FxVersionInfo.h
......\.....\Src\FxActor.cpp
......\.....\...\FxActorInstance.cpp
......\.....\...\FxAnim.cpp
......\.....\...\FxAnimCurve.cpp
......\.....\...\FxAnimSet.cpp
......\.....\...\FxArchive.cpp
......\.....\...\FxArchiveStoreFile.cpp
......\.....\...\FxArchiveStoreFileFast.cpp
......\.....\...\FxArchiveStoreMemory.cpp
......\.....\...\FxArchiveStoreMemoryNoCopy.cpp
......\.....\...\FxArchiveStoreNull.cpp
......\.....\...\FxBone.cpp
......\.....\...\FxBonePoseNode.cpp
......\.....\...\FxClass.cpp
......\.....\...\FxCombinerNode.cpp