Description: Opengl map, and added a light, 8-sided object, not the ground, put up a histogram.
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File list (Check if you may need any files):
qbw5\bin\Debug\example9.vshost.exe
....\...\.....\example9.vshost.exe.manifest
....\...\x86\Debug\bambie.txt
....\...\...\.....\cat2.txt
....\...\...\.....\CsGL.Basecode.dll
....\...\...\.....\csgl.dll
....\...\...\.....\csgl.native.dll
....\...\...\.....\example9.exe
....\...\...\.....\example9.pdb
....\...\...\.....\example9.vshost.exe
....\...\...\.....\example9.vshost.exe.manifest
....\...\...\.....\marblesSQ.txt
....\...\...\.....\pic (1).jpg
....\...\...\.....\pic (2).jpg
....\...\...\.....\pic (3).jpg
....\...\...\.....\pic (4).jpg
....\...\...\.....\pic (5).jpg
....\...\...\.....\pic (6).jpg
....\example9.csproj
....\example9.sln
....\example9.suo
....\frmExample9.cs
....\frmExample9.Designer.cs
....\frmExample9.resx
....\obj\x86\Debug\example9.csproj.FileListAbsolute.txt
....\...\...\.....\example9.csproj.GenerateResource.Cache
....\...\...\.....\example9.exe
....\...\...\.....\example9.frmExample9.resources
....\...\...\.....\example9.pdb
....\...\...\.....\example9.Properties.Resources.resources
....\...\...\.....\ResolveAssemblyReference.cache
....\OGLview9.cs
....\OGLview9.Designer.cs
....\Program.cs
....\...perties\AssemblyInfo.cs
....\..........\Resources.Designer.cs
....\..........\Resources.resx
....\..........\Settings.Designer.cs
....\..........\Settings.settings
....\obj\x86\Debug\Refactor
....\...\...\.....\TempPE
....\...\...\Release\TempPE
....\bin\x86\Debug
....\...\...\Release
....\obj\Debug\Refactor
....\...\.....\TempPE
....\...\Release\TempPE
....\...\x86\Debug
....\...\...\Release
....\bin\Debug
....\...\Release
....\...\x86
....\obj\Debug
....\...\Release
....\...\x86
....\bin
....\obj
....\Properties
qbw5