Description: Write their own Android version of the gem mystery- God of War challenge inside the equipment associated with the underlying code are packaged up, or easily ported to Java Applet
To Search:
File list (Check if you may need any files):
PQuest\.classpath
......\.project
......\AndroidManifest.xml
......\bin\andr\spl\algo\BattleGrid.class
......\...\....\...\....\ConsideringItem.class
......\...\....\...\....\ConsideringList.class
......\...\....\...\Ball.class
......\...\....\...\BitmapProvider.class
......\...\....\...\BlizzLine.class
......\...\....\...\DrawThread.class
......\...\....\...\Gem.class
......\...\....\...\MySurfaceView.class
......\...\....\...\Option.class
......\...\....\...\Pallet.class
......\...\....\...\Player.class
......\...\....\...\PointF.class
......\...\....\...\pquest.class
......\...\....\...\R$attr.class
......\...\....\...\R$drawable.class
......\...\....\...\R$layout.class
......\...\....\...\R$raw.class
......\...\....\...\R$string.class
......\...\....\...\R.class
......\...\....\...\Ring.class
......\...\....\...\Score.class
......\...\....\...\SizeFactory.class
......\...\....\...\SoundProvider.class
......\...\....\...\Sprite.class
......\...\....\...\SpriteList.class
......\...\....\...\Strip.class
......\...\....\...\Tool.class
......\...\....\...\UpdateEvent.class
......\...\classes.dex
......\...\PQuest.apk
......\...\resources.ap_
......\default.properties
......\gen\andr\spl\R.java
......\hs_err_pid5800.log
......\proguard.cfg
......\res\drawable-hdpi\g1.png
......\...\.............\g10.png
......\...\.............\g12.png
......\...\.............\g13.png
......\...\.............\g14.png
......\...\.............\g15.png
......\...\.............\g16.png
......\...\.............\g17.png
......\...\.............\g18.png
......\...\.............\g2.png
......\...\.............\g3.png
......\...\.............\g4.png
......\...\.............\g5.png
......\...\.............\g6.png
......\...\.............\g7.png
......\...\.............\icon.png
......\...\.............\p_druid1.png
......\...\.............\p_knight0.png
......\...\.............\ring1.png
......\...\.............\ring2.png
......\...\.........ldpi\icon.png
......\...\.........mdpi\g1.png
......\...\.............\g10.png
......\...\.............\g12.png
......\...\.............\g13.png
......\...\.............\g14.png
......\...\.............\g15.png
......\...\.............\g16.png
......\...\.............\g17.png
......\...\.............\g18.png
......\...\.............\g2.png
......\...\.............\g3.png
......\...\.............\g4.png
......\...\.............\g5.png
......\...\.............\g6.png
......\...\.............\g7.png
......\...\.............\icon.png
......\...\.............\p_druid1.png
......\...\.............\p_knight0.png
......\...\.............\ring1.png
......\...\.............\ring2.png
......\...\layout\main.xml
......\...\raw\damage.wav
......\...\...\earthmana.wav
......\...\...\extraturn.wav
......\...\...\forceendturn.wav
......\...\...\tick.wav
......\...\values\strings.xml
......\src\andr\spl\algo\BattleGrid.java
......\...\....\...\....\ConsideringItem.java
......\...\....\...\....\ConsideringList.java
......\...\....\...\Ball.java
......\...\....\...\BitmapProvider.java
......\...\....\...\BlizzLine.java
......\...\....\...\DrawThread.java
......\...\....\...\Gem.java
......\...\....\...\MySurfaceView.java
......\...\....\...\Option.java
......\...\....\...\Pallet.java
......\...\....\...\Player.java
......\...\....\...\PointF.java