Description: Design pattern resolution (2) "of their own learning, usage patterns and for software developers (including object-oriented technology veteran and novice) taught the mode of experience over the years written in the basis. First an overview of the model is based on knowledge, as well as for the importance of object analysis and design in contemporary software development, and then use the easy-to-understand sample code illustrates the 12 most commonly used mode, including their basic concepts, benefits and trade-offs technology and the need to avoid defects, so that readers can understand the pattern behind the basic principles and motives, understand why they would work this way.
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Design.Patterns.pdf