Description: I have written based on the the STM32F103 of ucgui streaking procedure, without the operating system, use the LCD a common ILI9325 driver IC, very simple, use the keil development, suitable for beginners to learn!
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ucgui
.....\BSP
.....\...\LCD
.....\...\...\ascii.c
.....\...\...\bmp1.c
.....\...\...\bmp2.c
.....\...\...\bmp3.c
.....\...\...\bmp4.c
.....\...\...\bmp5.c
.....\...\...\ili9325.c
.....\...\...\ili9325.h
.....\...\...\pic.c
.....\...\LED
.....\...\...\LED.c
.....\...\...\LED.h
.....\...\TOUCH
.....\...\.....\ADS7843.c
.....\...\.....\ADS7843.h
.....\FWlib
.....\.....\SRC
.....\.....\...\misc.c
.....\.....\...\stm32f10x_adc.c
.....\.....\...\stm32f10x_bkp.c
.....\.....\...\stm32f10x_can.c
.....\.....\...\stm32f10x_crc.c
.....\.....\...\stm32f10x_dac.c
.....\.....\...\stm32f10x_dbgmcu.c
.....\.....\...\stm32f10x_dma.c
.....\.....\...\stm32f10x_exti.c
.....\.....\...\stm32f10x_flash.c
.....\.....\...\stm32f10x_fsmc.c
.....\.....\...\stm32f10x_gpio.c
.....\.....\...\stm32f10x_i2c.c
.....\.....\...\stm32f10x_iwdg.c
.....\.....\...\stm32f10x_pwr.c
.....\.....\...\stm32f10x_rcc.c
.....\.....\...\stm32f10x_rtc.c
.....\.....\...\stm32f10x_sdio.c
.....\.....\...\stm32f10x_spi.c
.....\.....\...\stm32f10x_tim.c
.....\.....\...\stm32f10x_usart.c
.....\.....\...\stm32f10x_wwdg.c
.....\.....\inc
.....\.....\...\misc.h
.....\.....\...\stm32f10x_adc.h
.....\.....\...\stm32f10x_bkp.h
.....\.....\...\stm32f10x_can.h
.....\.....\...\stm32f10x_conf.h
.....\.....\...\stm32f10x_crc.h
.....\.....\...\stm32f10x_dac.h
.....\.....\...\stm32f10x_dbgmcu.h
.....\.....\...\stm32f10x_dma.h
.....\.....\...\stm32f10x_exti.h
.....\.....\...\stm32f10x_flash.h
.....\.....\...\stm32f10x_fsmc.h
.....\.....\...\stm32f10x_gpio.h
.....\.....\...\stm32f10x_i2c.h
.....\.....\...\stm32f10x_iwdg.h
.....\.....\...\stm32f10x_pwr.h
.....\.....\...\stm32f10x_rcc.h
.....\.....\...\stm32f10x_rtc.h
.....\.....\...\stm32f10x_sdio.h
.....\.....\...\stm32f10x_spi.h
.....\.....\...\stm32f10x_tim.h
.....\.....\...\stm32f10x_usart.h
.....\.....\...\stm32f10x_wwdg.h
.....\cotex-m3
.....\........\core_cm3.c
.....\........\core_cm3.h
.....\........\stm32f10x.h
.....\........\system_stm32f10x.c
.....\........\system_stm32f10x.h
.....\project
.....\.......\uCGUI.Opt
.....\.......\uCGUI.Uv2
.....\.......\uCGUI.plg
.....\.......\uCGUI.sct
.....\startup
.....\.......\startup_stm32f10x_hd.s
.....\uCGUI
.....\.....\Config
.....\.....\......\GUIConf.h
.....\.....\......\GUITouchConf.h
.....\.....\......\LCDConf.h
.....\.....\......\vssver.scc
.....\.....\GUI
.....\.....\...\AntiAlias
.....\.....\...\.........\CCGUIAntiAlias.bat
.....\.....\...\.........\GUIAAArc.c
.....\.....\...\.........\GUIAAChar.c
.....\.....\...\.........\GUIAAChar2.c
.....\.....\...\.........\GUIAAChar4.c
.....\.....\...\.........\GUIAACircle.c
.....\.....\...\.........\GUIAALib.c
.....\.....\...\.........\GUIAALine.c
.....\.....\...\.........\GUIAAPoly.c
.....\.....\...\.........\GUIAAPolyOut.c
.....\.....\...\.........\vssver.scc
.....\.....\...\ConvertColor
.....\.....\...\............\CCConvertColor.bat