Description: Computer graphics programming practices, including drawing a straight line, anti-aliasing in a straight line, circle, oval painting, draw a rectangle, polygon drawing, filling rectangle, polygon fill, 3D transformation, lighting, texturing. Energy is limited, not the original code to make any comment. Out to simplify the programming considerations, many parts of the specified constants, without making a general-purpose processing. Unzipped create gui16 directory, under which the source code and project files. Established in gui16 release directory, under which there is an executable file to be bitmap and model file. Procedures performed outside in the release directory, you must copy the required bitmap and the model file. Must copy the file: Chopper.asc chopper.bmp cp.bmp end.BMP end.txt w1.bmp w2.bmp w3.bmp
To Search:
File list (Check if you may need any files):
gui16
.....\gui16
.....\.....\backup.bat
.....\.....\copyright.bat
.....\.....\Ddex1.cpp
.....\.....\ddex1.dsp
.....\.....\ddex1.dsw
.....\.....\ddex1.plg
.....\.....\gui16.cpp
.....\.....\gui16.h
.....\.....\gui16d
.....\.....\......\Ddex1.asm
.....\.....\......\ddex1.exe
.....\.....\......\ddex1.ilk
.....\.....\......\Ddex1.obj
.....\.....\......\ddex1.pch
.....\.....\......\gui16.asm
.....\.....\......\gui16.obj
.....\.....\......\gui3d.asm
.....\.....\......\gui3d.obj
.....\.....\......\gui3d2.asm
.....\.....\......\gui3d2.obj
.....\.....\......\gui3d3.asm
.....\.....\......\gui3d3.obj
.....\.....\......\vc60.idb
.....\.....\......\vc60.pdb
.....\.....\gui3d.cpp
.....\.....\Gui3d2.cpp
.....\.....\gui3d3.cpp
.....\.....\RESOURCE.H