Description: Similar to the CS firing prototype game, has a play is really the framework, they can enrich one of the function
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File list (Check if you may need any files):
射击游戏\lesson 3.dsw
........\lesson 3.ncb
........\lesson 3.opt
........\lesson 3.sln
........\lesson 3.suo
........\UpgradeLog.XML
........\Engine\AnimatedObject.h
........\......\BoundingVolume.h
........\......\CollisionDetection.h
........\......\DeviceEnumeration.h
........\......\Engine.h
........\......\Engine.lib
........\......\Font.h
........\......\Geometry.h
........\......\Input.cpp
........\......\Input.h
........\......\LinkedList.h
........\......\Material.h
........\......\Mesh.h
........\......\Network.h
........\......\RenderCache.h
........\......\Resource.h
........\......\Resource.rc
........\......\ResourceManagement.h
........\......\SceneManager.h
........\......\SceneObject.h
........\......\Scripting.h
........\......\SoundSystem.h
........\......\SpawnerObject.h
........\......\State.h
........\......\ViewFrustum.h
........\Game\Bullet.cpp
........\....\Bullet.h
........\....\DisplaySettings.txt
........\....\Game.cpp
........\....\Game.dsp
........\....\Game.exe
........\....\Game.h
........\....\Game.plg
........\....\Game.vcproj
........\....\Game.vcproj.20100811-1508.Administrator.user
........\....\GameMaterial.cpp
........\....\GameMaterial.h
........\....\Main.cpp
........\....\Main.h
........\....\Menu.cpp
........\....\Menu.h
........\....\NetworkSettings.txt
........\....\PlayerManager.cpp
........\....\PlayerManager.h
........\....\PlayerObject.cpp
........\....\PlayerObject.h
........\....\Weapon.cpp
........\....\Weapon.h
........\....\Assets\Crosshair.dds
........\....\......\Crosshair.dds.txt
........\....\......\.haracters\Marine.dds
........\....\......\..........\Marine.dds.txt
........\....\......\..........\Marine.txt
........\....\......\..........\Marine.x
........\....\......\Objects\Gun1.txt
........\....\......\.......\Gun2.txt
........\....\......\.......\Gun3.txt
........\....\......\.......\...1\1st Person.x
........\....\......\.......\....\3rd Person.x
........\....\......\.......\....\Flash1_1.dds
........\....\......\.......\....\Flash1_1.dds.txt
........\....\......\.......\....\Flash1_2.dds
........\....\......\.......\....\Flash1_2.dds.txt
........\....\......\.......\....\Gun1.txt
........\....\......\.......\....\Texture.dds
........\....\......\.......\....\Texture.dds.txt
........\....\......\.......\...2\1st Person.x
........\....\......\.......\....\3rd Person.x
........\....\......\.......\....\Flash1_1.dds
........\....\......\.......\....\Flash1_1.dds.txt
........\....\......\.......\....\Flash1_2.dds
........\....\......\.......\....\Flash1_2.dds.txt
........\....\......\.......\....\Gun2.txt
........\....\......\.......\....\Texture.dds
........\....\......\.......\....\Texture.dds.txt
........\....\......\.......\...3\1st Person.x
........\....\......\.......\....\3rd Person.x
........\....\......\.......\....\Flash2_1.dds
........\....\......\.......\....\Flash2_1.dds.txt
........\....\......\.......\....\Flash2_2.dds
........\....\......\.......\....\Flash2_2.dds.txt
........\....\......\.......\....\Flash2_3.dds
........\....\......\.......\....\Flash2_3.dds.txt
........\....\......\.......\....\Gun3.txt
........\....\......\.......\....\Texture.dds
........\....\......\.......\....\Texture.dds.txt
........\....\......\Scenes\Abandoned City.txt
........\....\......\......\Abandoned City.x
........\....\......\......\Asphalt.dds
........\....\......\......\Asphalt.dds.txt
........\....\......\......\Bench.dds
........\....\......\......\Bench.dds.txt
........\....\......\......\Bin.dds
........\....\......\......\Bin.dds.txt