Description: 3DS model loads in opengl generating shadow, which is not used in my design............
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File list (Check if you may need any files):
planarshadow\3ds Format.rtf
............\3DS Loader.dsp
............\3DS Loader.dsw
............\3DS Loader.ncb
............\3DS Loader.opt
............\3DS Loader.plg
............\3DS Loader.sdf
............\3DS Loader.sln
............\3DS Loader.sln.old
............\3DS Loader.suo
............\3DS Loader.suo.old
............\3DS Loader.vcproj
............\3DS Loader.vcproj.THOCR.shenxiaolu.user
............\3DS Loader.vcproj.WIN-H4DGFFJJHRL.Administrator.user
............\3DS Loader.vcxproj
............\3DS Loader.vcxproj.filters
............\3DS Loader.vcxproj.user
............\3DS.CPP
............\3DS.H
............\Data\ceiling.bmp
............\....\ceiling1.bmp
............\....\ceiling3.bmp
............\....\ceiling4.bmp
............\....\cone.txt
............\....\Crate.bmp
............\....\cross.txt
............\....\cubic.txt
............\....\Floor.bmp
............\....\Floor1.bmp
............\....\Floor2.bmp
............\....\table.bmp
............\....\Thumbs.db
............\....\Wall1.bmp
............\....\Wall2.bmp
............\....\Wall3.bmp
............\....\Wall4.bmp
............\....\Wall5.bmp
............\....\Wall6.bmp
............\.ebug\3DS Loader.exe
............\.....\3DS Loader.exe.embed.manifest
............\.....\3DS Loader.exe.embed.manifest.res
............\.....\3DS Loader.exe.intermediate.manifest
............\.....\3DS Loader.ilk
............\.....\3DS Loader.lastbuildstate
............\.....\3DS Loader.log
............\.....\3DS Loader.pdb
............\.....\3DS Loader_manifest.rc
............\.....\3ds.obj
............\.....\CL.read.1.tlog
............\.....\CL.write.1.tlog
............\.....\GLTOOLS.obj
............\.....\Init.obj
............\.....\link-cvtres.read.1.tlog
............\.....\link-cvtres.write.1.tlog
............\.....\link.2912-cvtres.read.1.tlog
............\.....\link.2912-cvtres.write.1.tlog
............\.....\link.2912.read.1.tlog
............\.....\link.2912.write.1.tlog
............\.....\link.3432-cvtres.read.1.tlog
............\.....\link.3432-cvtres.write.1.tlog
............\.....\link.3432.read.1.tlog
............\.....\link.3432.write.1.tlog
............\.....\link.4912-cvtres.read.1.tlog
............\.....\link.4912-cvtres.write.1.tlog
............\.....\link.4912.read.1.tlog
............\.....\link.4912.write.1.tlog
............\.....\link.4968-cvtres.read.1.tlog
............\.....\link.4968-cvtres.write.1.tlog
............\.....\link.4968.read.1.tlog
............\.....\link.4968.write.1.tlog
............\.....\link.5208-cvtres.read.1.tlog
............\.....\link.5208-cvtres.write.1.tlog
............\.....\link.5208.read.1.tlog
............\.....\link.5208.write.1.tlog
............\.....\link.5568-cvtres.read.1.tlog
............\.....\link.5568-cvtres.write.1.tlog
............\.....\link.5568.read.1.tlog
............\.....\link.5568.write.1.tlog
............\.....\link.5628-cvtres.read.1.tlog
............\.....\link.5628-cvtres.write.1.tlog
............\.....\link.5628.read.1.tlog
............\.....\link.5628.write.1.tlog
............\.....\link.read.1.tlog
............\.....\link.write.1.tlog
............\.....\Main.obj
............\.....\MATRIXMATH.obj
............\.....\mt.read.1.tlog
............\.....\mt.write.1.tlog
............\.....\rc.read.1.tlog
............\.....\rc.write.1.tlog
............\.....\vc100.idb
............\.....\vc100.pdb
............\.....\VECTORMATH.obj
............\FACE.3DS
............\FACE.BMP
............\GLTOOLS.cpp
............\GLTOOLS.H
............\Init.cpp
............\ipch\3ds loader-7b8e4deb\3ds loader-52e66cf7.ipch
............\Main.cpp