Description: This sample presents an innovative technique for achieving High Definition Ambient Occlusion (HDAO). It utilizes Direct3D 10.1 APIs and hardware, making use of the new shader model 4.1 gather4 instruction, to greatly accelerate the performance of this technique.
To Search:
- [loadx] - Can be loaded. X model code format, toge
File list (Check if you may need any files):
HDAO10.1\DXUT\Core\dpiaware.manifest
........\....\....\DXUT.cpp
........\....\....\DXUT.h
........\....\....\DXUTCore_2005.sln
........\....\....\DXUTCore_2005.vcproj
........\....\....\DXUTCore_2008.sln
........\....\....\DXUTCore_2008.vcproj
........\....\....\DXUTenum.cpp
........\....\....\DXUTenum.h
........\....\....\DXUTmisc.cpp
........\....\....\DXUTmisc.h
........\....\Optional\directx.ico
........\....\........\DXUTcamera.cpp
........\....\........\DXUTcamera.h
........\....\........\DXUTgui.cpp
........\....\........\DXUTgui.h
........\....\........\DXUTguiIME.cpp
........\....\........\DXUTguiIME.h
........\....\........\DXUTLockFreePipe.h
........\....\........\DXUTOptional_2005.sln
........\....\........\DXUTOptional_2005.vcproj
........\....\........\DXUTOptional_2008.sln
........\....\........\DXUTOptional_2008.vcproj
........\....\........\DXUTres.cpp
........\....\........\DXUTres.h
........\....\........\DXUTsettingsdlg.cpp
........\....\........\DXUTsettingsdlg.h
........\....\........\DXUTShapes.cpp
........\....\........\DXUTShapes.h
........\....\........\ImeUi.cpp
........\....\........\ImeUi.h
........\....\........\SDKmesh.cpp
........\....\........\SDKmesh.h
........\....\........\SDKmisc.cpp
........\....\........\SDKmisc.h
........\....\........\SDKsound.cpp
........\....\........\SDKsound.h
........\....\........\SDKwavefile.cpp
........\....\........\SDKwavefile.h
........\HDAO10.1.cpp
........\HDAO10.1.exe
........\HDAO10.1.fx
........\HDAO10.1.manifest
........\HDAO10.1.pdf
........\HDAO10.1.rc
........\HDAO10.1_2005.sln
........\HDAO10.1_2005.vcproj
........\HDAO10.1_2008.sln
........\HDAO10.1_2008.vcproj
........\Magnify.cpp
........\Magnify.h
........\MagnifyTool.cpp
........\MagnifyTool.h
........\.edia\SoftParticles\colorgradient.dds
........\.....\.............\desertsky.sdkmesh
........\.....\.............\desert_sky.dds
........\.....\.............\ground_diff.dds
........\.....\.............\ground_norm.dds
........\.....\.............\left_engine_diff.dds
........\.....\.............\left_engine_norm.dds
........\.....\.............\smokevol1.dds
........\.....\.............\TankScene.sdkmesh
........\.....\.............\turret_diff.dds
........\.....\.............\turret_norm.dds
........\resource.h
........\Sprite.cpp
........\Sprite.fx
........\Sprite.h
........\Thumbnail.jpg
........\DXUT\Core
........\....\Optional
........\Media\SoftParticles
........\DXUT
........\Media
HDAO10.1