Description: CG opengl experimental wave grid program, and the bounding box algorithm is the procedure to establish the grid characteristics. Wave more realistic, and experiment with different textures
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File list (Check if you may need any files):
波浪网格示意\boat_straight.wmv
............\boat_turning.wmv
............\Cg\Wave.cg
............\cg.dll
............\cgGL.dll
............\Debug\BuildLog.htm
............\.....\FrameWork.obj
............\.....\FrameWork.sbr
............\.....\Input.obj
............\.....\Input.sbr
............\.....\NearShoreWave.bsc
............\.....\NearShoreWave.exe
............\.....\NearShoreWave.exe.embed.manifest
............\.....\NearShoreWave.exe.embed.manifest.res
............\.....\NearShoreWave.exe.intermediate.manifest
............\.....\NearShoreWave.ilk
............\.....\NearShoreWave.obj
............\.....\NearShoreWave.pch
............\.....\NearShoreWave.pdb
............\.....\NearShoreWave.sbr
............\.....\SkyBox.obj
............\.....\SkyBox.sbr
............\.....\StdAfx.obj
............\.....\StdAfx.sbr
............\.....\Texture.obj
............\.....\Texture.sbr
............\.....\vc60.idb
............\.....\vc60.pdb
............\.....\vc90.idb
............\.....\vc90.pdb
............\FrameWork.cpp
............\FrameWork.h
............\glew32.dll
............\glut32.dll
............\Input.cpp
............\Input.h
............\NearShoreWave.cpp
............\NearShoreWave.dsp
............\NearShoreWave.dsw
............\NearShoreWave.exe
............\NearShoreWave.ncb
............\NearShoreWave.opt
............\NearShoreWave.plg
............\NearShoreWave.sln
............\NearShoreWave.suo
............\NearShoreWave.vcproj
............\NearShoreWave.vcproj.XP-201110172143.Administrator.user
............\Release\SkyBox.obj
............\.......\StdAfx.obj
............\SKY\skyb0.BMP
............\...\skyb1.BMP
............\...\skyb2.BMP
............\...\skyb3.BMP
............\...\skyb4.BMP
............\SkyBox.cpp
............\SkyBox.h
............\StdAfx.cpp
............\StdAfx.h
............\Texture.cpp
............\Texture.h
............\.......s\sea_textures\1.jpg
............\........\............\2.jpg
............\........\............\3.jpg
............\........\............\4.jpg
............\........\............\5.jpg
............\........\Sky\skyb10.BMP
............\........\...\skyb11.BMP
............\........\...\skyb12.BMP
............\........\...\skyb13.BMP
............\........\...\skyb14.BMP
............\........\...\skyb5.BMP
............\........\skypictures\ixneg.bmp
............\........\...........\ixpos.bmp
............\........\...........\iyneg.bmp
............\........\...........\iypos.bmp
............\........\...........\izneg.bmp
............\........\...........\izpos.bmp
............\........\...........\xneg.bmp
............\........\...........\xpos.bmp
............\........\...........\yneg.bmp
............\........\...........\ypos.bmp
............\........\...........\zneg.bmp
............\........\...........\zpos.bmp
............\........\sea_textures
............\........\Sky
............\........\skypictures
............\Cg
............\Debug
............\Release
............\SKY
............\Textures
波浪网格示意