File list (Check if you may need any files):
Src\CMakeLists.txt
...\UnrealBuildTool\obj\Debug\UnrealBuildTool.csproj.FileListAbsolute.txt
...\...............\...\Release\UnrealBuildTool.csproj.FileListAbsolute.txt
...\build.xml
...\UTGame\Resources\ENU\UTGame.gdf.xml
...\......\.........\NEU\UTGame.gdf.xml
...\MoGame\Live\xex.xml
...\UTGame\Live\xex.xml
...\Targets\Build.bat
...\.......\Clean.bat
...\.......\CleanAll.bat
...\.......\CleanGame.bat
...\Launch\PanoramaPostBuild.bat
...\UnityExampleGame.bat
...\Engine\Inc\AAmbientSound.h
...\......\...\AAmbientSoundNonLoop.h
...\......\...\AAmbientSoundSimple.h
...\UnrealEd\Inc\ActorBrowser.h
...\MoOnline\Inc\ActorManager.h
...\Core\Inc\AllocatorFixedSizeFreeList.h
...\Engine\Src\AmbientOcclusionRendering.h
...\.ditor\Inc\AnalyzeReferencedContent.h
...\UnrealEd\Inc\AnimAimOffsetEditor.h
...\Engine\Inc\AnimationCompression.h
...\......\...\AnimationEncodingFormat.h
...\......\...\AnimationEncodingFormat_ConstantKeyLerp.h
...\......\...\AnimationEncodingFormat_VariableKeyLerp.h
...\......\...\AnimationUtils.h
...\UnrealEd\Inc\AnimSetViewer.h
...\........\...\AnimTreeEditor.h
...\Core\Inc\Array.h
...\UnrealEd\Inc\AssetSelection.h
...\WinDrv\Inc\BaseDevice.h
...\Core\Inc\Licensee\BaseInclude.h
...\Engine\Src\BasePassRendering.h
...\......\Inc\BatchedElements.h
...\Core\Inc\BestFitAllocator.h
...\....\...\BitArray.h
...\UnrealEd\Inc\Bitmaps.h
...\Engine\Inc\BoundShaderStateCache.h
...\......\Src\BranchingPCFShadowRendering.h
...\......\Inc\BSPOps.h
...\.ditor\Inc\BusyCursor.h
...\UnrealEd\Inc\ButtonBar.h
...\........\...\Buttons.h
...\Windows\WindowsTools\ByteStreamConverter.h
...\Editor\Inc\CameraController.h
...\.ngine\Inc\CanvasScene.h
...\UnrealEd\Inc\Cascade.h
...\Core\Inc\Casts.h
...\Engine\Inc\ChartCreation.h
...\Core\Inc\ChunkedArray.h
...\MoOnline\Net\ClientObject.h
...\........\...\ClientProxy.h
...\Core\Inc\Color.h
...\MoOnline\Inc\CombatHandler.h
...\Windows\WindowsTools\Common.h
...\Core\Inc\ContainerAllocationPolicies.h
...\UnrealEdCLR\Inc\ContentBrowserShared.h
...\........\Inc\Controls.h
...\........\Src\ConvexDecompTool.h
...\Engine\Inc\ConvexVolume.h
...\Core\Inc\Core.h
...\....\...\CoreClasses.h
...\....\...\CoreNames.h
...\....\...\CorePrivate.h
...\Windows\WindowsTools\CriticalSection.h
...\UnrealEd\Inc\CurveEd.h
...\........\...\CurveEdPresetDlg.h
...\D3D10Drv\Inc\D3D10CachedStates.h
...\........\...\D3D10ConstantBuffer.h
...\........\...\D3D10Drv.h
...\........\Src\D3D10DrvPrivate.h
...\........\Inc\D3D10RenderTarget.h
...\........\...\D3D10Resources.h
...\........\...\D3D10State.h
...\........\...\D3D10Util.h
...\........\...\D3D10Viewport.h
...\...9Drv\Inc\D3D9Drv.h
...\.......\Src\D3D9DrvPrivate.h
...\.......\Inc\D3D9MeshUtils.h
...\.......\...\D3D9RenderTarget.h
...\.......\...\D3D9Resources.h
...\.......\...\D3D9State.h
...\.......\...\D3D9Util.h
...\.......\...\D3D9Viewport.h
...\Core\Inc\Database.h
...\....\...\DebuggingDefines.h
...\Engine\Inc\DebugRenderSceneProxy.h
...\IpDrv\Inc\debugserverdefs.h
...\UnrealEd\Inc\DebugToolExec.h
...\Engine\Inc\DecalVertexFactory.h
...\......\...\DemoRecording.h
...\......\Src\DepthRendering.h
...\Core\Inc\DiagnosticTable.h
...\UnrealEd\Inc\Dialogs.h
...\........\...\DialogueManager.h
...\Engine\Src\DistortionRendering.h
...\UnrealEd\Inc\DlgActorFactory.h
...\........\...\DlgActorSearch.h