Description: Microsoft in 1996 for the PC development API, and Windows 95, Windows NT operating system compatibility and Power Mac, and can bypass the graphical display interface (GDI) API directly support the operation of a variety of underlying hardware, greatly improving the game speed, but now is basically free. Due to consider the compatibility with various aspects, DirectX is too much trouble with it, also might not be in the implementation of the optimal efficiency in the use of the actual effect on 3DS MAX general, an error will occur, but faster than software acceleration
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direct3Dprogram.pdf