Description: Game engine developed in SmartFoxServer a simple service-connected program, it is worth learning
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01_SimpleConnect\Assets\Game\Scenes\connection.unity
................\......\....\..ripts\ConnectionGUI.cs
................\......\Plugins\SmartFoxClient.dll
................\Library\assetDatabase3
................\.......\assetservercachev3
................\.......\AssetVersioning.db
................\.......\AudioManager.asset
................\.......\BuildPlayer.prefs
................\.......\BuildSettings.asset
................\.......\cache\00\00000000000000001000000000000000
................\.......\.....\..\00000000000000005000000000000000
................\.......\.....\..\0000000000000000b000000000000000
................\.......\.....\17\173e712ed212040d6bd2c054ec9cb262
................\.......\.....\b6\b6b073be32c9440c78f5ee25f92e7bb5
................\.......\.....\.f\bfbff561ead054a0793eddf0c4daa4d3
................\.......\.....\d1\d15b02864885649238dfa2b4c9715c14
................\.......\.....\e2\e2a332cc054d241b89af3ae24e3d2c2b
................\.......\.....\.d\ed6676e802c5b44f3a7413ce168a1e82
................\.......\.....\fd\fdbf59986b9af439eb789fc4d3bea36a
................\.......\DynamicsManager.asset
................\.......\EditorBuildSettings.asset
................\.......\expandedItems
................\.......\FailedAssetImports.txt
................\.......\guidmapper
................\.......\InputManager.asset
................\.......\metadata\00\00000000000000001000000000000000
................\.......\........\..\00000000000000002000000000000000
................\.......\........\..\00000000000000003000000000000000
................\.......\........\..\00000000000000004000000000000000
................\.......\........\..\00000000000000005000000000000000
................\.......\........\..\00000000000000006000000000000000
................\.......\........\..\00000000000000007000000000000000
................\.......\........\..\00000000000000008000000000000000
................\.......\........\..\00000000000000009000000000000000
................\.......\........\..\0000000000000000a000000000000000
................\.......\........\..\0000000000000000b000000000000000
................\.......\........\17\173e712ed212040d6bd2c054ec9cb262
................\.......\........\b6\b6b073be32c9440c78f5ee25f92e7bb5
................\.......\........\.f\bfbff561ead054a0793eddf0c4daa4d3
................\.......\........\d1\d15b02864885649238dfa2b4c9715c14
................\.......\........\e2\e2a332cc054d241b89af3ae24e3d2c2b
................\.......\........\.d\ed6676e802c5b44f3a7413ce168a1e82
................\.......\........\fd\fdbf59986b9af439eb789fc4d3bea36a
................\.......\MonoManager.asset
................\.......\NetworkManager.asset
................\.......\ProjectSettings.asset
................\.......\QualitySettings.asset
................\.......\ScriptAssemblies\Assembly - CSharp.dll
................\.......\................\Assembly - CSharp.dll.mdb
................\.......\ScriptMapper
................\.......\ServerPreferences.plist
................\.......\TagManager.asset
................\.......\TimeManager.asset
................\.......\unity default resources
................\.......\unity editor resources
................\Assets\Game\Scenes
................\......\....\Scripts
................\Library\cache\00
................\.......\.....\0a
................\.......\.....\17
................\.......\.....\b6
................\.......\.....\bf
................\.......\.....\d1
................\.......\.....\e2
................\.......\.....\ed
................\.......\.....\fd
................\.......\metadata\00
................\.......\........\0a
................\.......\........\17
................\.......\........\b6
................\.......\........\bf
................\.......\........\d1
................\.......\........\e2
................\.......\........\ed
................\.......\........\fd
................\Assets\Game
................\......\Plugins
................\Library\cache
................\.......\metadata
................\.......\ScriptAssemblies
................\As