Description: The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – discuss], and a particular variation of the technique used in this game has become known as Carmack s Reverse (see depth fail below).
To Search:
File list (Check if you may need any files):
021_MPPL_Shadow
...............\data
...............\....\021dxmodel
...............\....\..........\box.ASE
...............\....\..........\room.ASE
...............\....\..........\Fieldstone.JPG
...............\....\..........\FieldstoneBump.JPG
...............\....\..........\Oxidated.jpg
...............\....\..........\wallpaper20.JPG
...............\....\..........\wallpaper20Bump.JPG
...............\....\..........\Desk.JPG
...............\....\..........\DeskBump.JPG
...............\....\init.txt
...............\....\font.bmp
...............\Shaders
...............\.......\021_MPPL_Shadow
...............\.......\...............\vs11_room_ps14_with_optimalization.txt
...............\.......\...............\ps14_room_OffsetMapping.txt
...............\.......\...............\ps14_room.txt
...............\.......\...............\ps14_room_OffsetMapping_ambient.txt
...............\.......\...............\vs11_room_ps14.txt
...............\.......\...............\vs11_room_ps11_with_optimalization.txt
...............\.......\...............\ps11_room.txt
...............\021_MPPL_Shadow.dsp
...............\021_MPPL_Shadow.dsw
...............\AseFile.cpp
...............\021_MPPL_Shadow.exe
...............\DrawDXScene.cpp
...............\AseFile.h
...............\Scene.h
...............\Scene.cpp
...............\camera.cpp
...............\camera.h
...............\CubeTexture.cpp
...............\CubeTexture.h
...............\directx.ico
...............\Font_bitmap.cpp
...............\Font_bitmap.h
...............\Frustum.cpp
...............\Frustum.h
...............\GLizer.h
...............\Image.cpp
...............\Image.h
...............\Image3D.cpp
...............\Image3D.h
...............\init.cpp
...............\init.h
...............\Matrix.h
...............\Menu.cpp
...............\Menu.h
...............\AsePplVso.cpp
...............\resource.rc
...............\SphereVN.cpp
...............\SphereVN.h
...............\texture.cpp
...............\texture.h
...............\texture3D.cpp
...............\texture3D.h
...............\Timer.cpp
...............\Timer.h
...............\Util.cpp
...............\Util.h
...............\Vector.h
...............\AseShadow.cpp
...............\AseShadow.h
...............\AsePplVso.h