Description: directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse
dynamics, random
Characters, skeletal animation, deformation and animation
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File list (Check if you may need any files):
Chapter 7\Example 7.1
.........\...........\application.cpp
.........\...........\Example 7-1.exe
.........\...........\Example 7-1.vcproj
.........\...........\OBB.cpp
.........\...........\OBB.h
.........\...........\PhysicsEngine.cpp
.........\...........\PhysicsEngine.h
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\Example 7.2
.........\...........\application.cpp
.........\...........\Example 7-2.exe
.........\...........\Example 7-2.vcproj
.........\...........\OBB.cpp
.........\...........\OBB.h
.........\...........\PhysicsEngine.cpp
.........\...........\PhysicsEngine.h
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\Example 7.3
.........\...........\application.cpp
.........\...........\Example 7-3.exe
.........\...........\Example 7-3.vcproj
.........\...........\OBB.cpp
.........\...........\OBB.h
.........\...........\PhysicsEngine.cpp
.........\...........\PhysicsEngine.h
.........\...........\ragdoll.cpp
.........\...........\ragdoll.h
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 7.4
.........\...........\application.cpp
.........\...........\Example 7-4.exe
.........\...........\Example 7-4.vcproj
.........\...........\OBB.cpp
.........\...........\OBB.h
.........\...........\PhysicsEngine.cpp
.........\...........\PhysicsEngine.h
.........\...........\ragdoll.cpp
.........\...........\ragdoll.h
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h