Description: directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse
dynamics, random
Characters, skeletal animation, deformation and animation
To Search:
File list (Check if you may need any files):
Chapter 3\Example 3.1
.........\...........\application.cpp
.........\...........\Example 3-1.exe
.........\...........\Example 3-1.vcproj
.........\...........\Resources
.........\...........\.........\meshes
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.2
.........\...........\application.cpp
.........\...........\Example 3-2.exe
.........\...........\Example 3-2.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.3
.........\...........\application.cpp
.........\...........\Example 3-3.exe
.........\...........\Example 3-3.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h
.........\Example 3.4
.........\...........\application.cpp
.........\...........\Example 3-4.exe
.........\...........\Example 3-4.vcproj
.........\...........\Resources
.........\...........\.........\FX
.........\...........\.........\..\lighting.fx
.........\...........\.........\meshes
.........\...........\.........\......\body.jpg
.........\...........\.........\......\face.jpg
.........\...........\.........\......\helmet.jpg
.........\...........\.........\......\pulserifle.jpg
.........\...........\.........\......\soldier.X
.........\...........\skinnedMesh.cpp
.........\...........\skinnedMesh.h