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Downloads SourceCode Game Program Game Engine
Title: Script-Player(JPN)-DxLib-Src Download
 Description: Script Player is a demo based on DxLib engine. The program shows how to create a simple basic galgame using DxLib.
 Downloaders recently: [More information of uploader gateswong]
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File list (Check if you may need any files):
bar
...\DEFAUT00.BMP
...\DEFAUT01.BMP
...\DEFAUT02.BMP
...\DEFAUT03.BMP
...\not_active.bmp
...\save_defaut.bmp
...\save_kanata.bmp
...\save_mitiru.bmp
...\save_sakura.bmp
...\star_l.BMP
...\star_m.BMP
...\star_o.BMP
...\star_s.BMP
bg
bgm
...\hohoemi.mp3
..\blunk000.bmp
..\dxlib.bmp
..\epsode_00.bmp
..\epsode_01.bmp
..\epsode_02.bmp
..\epsode_03.bmp
..\hitkey.bmp
..\kyousitu_00.bmp
..\rouzin_project.bmp
..\sora0000.bmp
..\studio_pq.bmp
..\sukupure.bmp
char
....\char0000.bmp
....\char0000_a.bmp
....\okina.bmp
....\okina_a.bmp
....\sakura00.bmp
....\sakura00_a.bmp
....\tiyo.bmp
....\tiyo02.bmp
....\tiyo02_a.bmp
firstload
Log.txt
project
.......\DxDirectX.h
.......\DxLib.h
.......\DxLib.lib
.......\DxLib.txt
.......\DxLib_d.lib
.......\DxUseCLib.lib
.......\DxUseCLib_d.lib
.......\libjpeg.lib
.......\libjpeg_d.lib
.......\libpng.lib
.......\libpng_d.lib
.......\libtheora_static.lib
.......\libtheora_static_d.lib
.......\ogg_static.lib
.......\ogg_static_d.lib
.......\roudia.cpp
.......\script.sln
.......\script.vcproj
.......\vorbisfile_static.lib
.......\vorbisfile_static_d.lib
.......\vorbis_static.lib
.......\vorbis_static_d.lib
.......\ZLIB.LIB
.......\zlib_d.lib
save
....\savedata_00
....\savedata_01
....\savedata_02
....\savedata_03
....\savedata_04
....\savedata_05
....\savedata_06
....\savedata_07
....\savedata_08
....\savedata_09
....\savedata_10
....\savedata_11
....\savedata_12
....\savedata_13
....\savedata_14
....\savedata_15
....\savedata_16
....\savedata_17
....\savedata_18
....\savedata_19
....\savedata_20
....\savedata_21
....\savedata_22
....\savedata_23
....\savedata_24
....\savedata_25
....\savedata_26
....\savedata_27
....\savedata_28
....\savedata_29
....\savedata_30
....\savedata_31
....\savedata_32
    

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