Title:
raytrace-GPURT-1.1.0-alpha4-src Download
Description: Opengl and dx, respectively, do the gpu light tracking.
To Search:
File list (Check if you may need any files):
ADC\adc_defines_direct3d.h
...\adc_defines_opengl.h
...\globals.cpp
...\globals.h
...\glsl
...\....\aGLSL.cpp
...\....\aGLSL.h
...\glStream.cpp
...\glStream.h
...\glUtils.cpp
...\glUtils.h
...\inlineShader.cpp
...\inlineShader.h
...\RenderTexture
...\.............\Makefile
...\.............\RenderTexture.cpp
...\.............\RenderTexture.h
...\.............\RenderTexture.old.cpp
...\.............\TestRenderTexture.cpp
...\.............\TestRenderTexture.dsp
...\.............\TestRenderTexture.dsw
...\.............\UnitTestRenderTexture.cpp
...\.............\UnitTestRenderTexture.dsp
...\stdgfx_all.h
...\stdgfx_directX.cpp
...\stdgfx_openGL.cpp
...\winmain.cpp
...\wxmain.cpp
...\wxmain.h
...\WXstuff
...\.......\DataPanel.h
...\.......\GLWindow.cpp
...\.......\GLWindow.h
...\.......\ImageWindow.cpp
...\.......\ImageWindow.h
...\.......\Resource.h
...\.......\stdafx.h
...\.......\trackball.cpp
...\.......\trackball.h
...\.......\wxMainApp.cpp
...\.......\wxMainApp.h
...\.......\wxStuff.h
...\xCamera.cpp
...\xCamera.h
...\xFramework.h
...\xMemoryManager.cpp
...\xMemoryManager.h
...\xPrimitive.cpp
...\xPrimitive.h
...\xShader.cpp
...\xShader.h
...\xStates.cpp
...\xStates.h
...\xStream.cpp
...\xStream.h
...\xTexture.cpp
...\xTexture.h
...\xUtils.cpp
...\xUtils.h
.GEX\aAlgebra.h
....\aColor.cpp
....\aColor.h
....\AGEX.h
....\AGEX_LIBS.h
....\aGlobals.cpp
....\aGlobals.h
....\aGrid.cpp
....\aGrid.h
....\aMaterial.cpp
....\aMaterial.h
....\aMathutils.cpp
....\aMathutils.h
....\aPlane.cpp
....\aPlane.h
....\Application.cpp
....\Application.h
....\aRay.cpp
....\aRay.h
....\aSurface.cpp
....\aSurface.h
....\aTriangle.cpp
....\aTriangle.h
....\aUniformGrid.cpp
....\aUniformGrid.h
....\aUtils.cpp
....\aUtils.h
....\aVertex.h
....\aWorld.h
....\binfile.cpp
....\binfile.h
....\binio.cpp
....\binio.h
....\binstr.cpp
....\binstr.h
....\GUI
....\...\direct3dframe.cpp
....\...\direct3dframe.h
....\...\ImageFrame.cpp
....\...\ImageFrame.h
....\...\includewx.h