Description: This generation buy using MFC OPENGL programming, to achieve the purpose of making the physical multi-texture mapping, and press the space bar can be turned off.
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File list (Check if you may need any files):
MultiTexture
............\BMPLoader.cpp
............\BMPLoader.h
............\Debug
............\.....\BMPLoader.obj
............\.....\GLFont.obj
............\.....\MainFrm.obj
............\.....\MultiTexture.exe
............\.....\MultiTexture.ilk
............\.....\MultiTexture.obj
............\.....\MultiTexture.pch
............\.....\MultiTexture.pdb
............\.....\MultiTexture.res
............\.....\MultiTextureDoc.obj
............\.....\MultiTextureView.obj
............\.....\StdAfx.obj
............\.....\vc60.idb
............\.....\vc60.pdb
............\GLFont.cpp
............\GLFont.h
............\MainFrm.cpp
............\MainFrm.h
............\MultiTexture.aps
............\MultiTexture.clw
............\MultiTexture.cpp
............\MultiTexture.dsp
............\MultiTexture.dsw
............\MultiTexture.h
............\MultiTexture.ncb
............\MultiTexture.opt
............\MultiTexture.plg
............\MultiTexture.rc
............\MultiTextureDoc.cpp
............\MultiTextureDoc.h
............\MultiTextureView.cpp
............\MultiTextureView.h
............\ReadMe.txt
............\Resource.h
............\StdAfx.cpp
............\StdAfx.h
............\bitmap.bmp
............\fog.bmp
............\lightmap.bmp
............\res
............\...\MultiTexture.ico
............\...\MultiTexture.rc2
............\...\MultiTextureDoc.ico
............\wall.bmp