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Title: quickhit Download
 Description: Snake game source code and project files based on the QT4.7.0 class library C++ language, using a different compiler to generate the operating environment Saipan v3v5 executable
 Downloaders recently: [More information of uploader yinzi]
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File list (Check if you may need any files):
quickhit\Button.qml
........\debian\changelog
........\......\compat
........\......\control
........\......\copyright
........\......\dirs
........\......\postinst
........\......\rules
........\freesound.org.licence.txt
........\Game.js
........\Game.qml
........\gameengine.cpp
........\gameengine.h
........\.._src\GEAudioBuffer.cpp
........\......\GEAudioBuffer.h
........\......\GEAudioOut.cpp
........\......\GEAudioOut.h
........\......\GEInterfaces.cpp
........\......\GEInterfaces.h
........\.fx\back.png
........\...\background2.png
........\...\bigship.png
........\...\exit.png
........\...\pause.png
........\...\quickhit_logo.png
........\...\soundOff.png
........\...\soundOn.png
........\icon.svg
........\InvSounds.cpp
........\InvSounds.h
........\main.cpp
........\mainwindow.cpp
........\mainwindow.h
........\Menu.qml
........\MenuItem.qml
........\Message.qml
........\Missile.qml
........\myeventfilter.cpp
........\myeventfilter.h
........\MyShip.qml
........\plugins\LevelOne\debian\changelog
........\.......\........\......\compat
........\.......\........\......\control
........\.......\........\......\copyright
........\.......\........\......\dirs
........\.......\........\......\postinst
........\.......\........\......\rules
........\.......\........\gfx\background3.png
........\.......\........\...\enemy1.png
........\.......\........\...\enemy2.png
........\.......\........\...\enemy_missile2.png
........\.......\........\...\fire.png
........\.......\........\...\fire2.png
........\.......\........\...\missile2.png
........\.......\........\...\red_fire.png
........\.......\........\...\ship.png
........\.......\........\...\star3.png
........\.......\........\...\transparent.png
........\.......\........\Level.qml
........\.......\........\levelone.cpp
........\.......\........\levelone.h
........\.......\........\levelone.pro
........\.......\........\sound\crash.wav
........\.......\........\.....\levelonestart.wav
........\.......\........\.....\rocket.wav
........\.......\........\.....\rocket_explosion.wav
........\.......\levelplugininterface.h
........\.......\LevelTemplate\debian\changelog
........\.......\.............\......\compat
........\.......\.............\......\control
........\.......\.............\......\copyright
........\.......\.............\......\dirs
........\.......\.............\......\levelone.tarlist
........\.......\.............\......\postinst
........\.......\.............\......\rules
........\.......\.............\gfx\blue_fire.png
........\.......\.............\...\enemy1.png
........\.......\.............\...\enemy2.png
........\.......\.............\...\enemy_missile2.png
........\.......\.............\...\missile2.png
........\.......\.............\...\ship.png
........\.......\.............\...\transparent.png
........\.......\.............\leveltemplate.cpp
........\.......\.............\leveltemplate.h
........\.......\.............\leveltemplate.pro
........\.......\.............\qml\Enemy.qml
........\.......\.............\...\Level.js
........\.......\.............\...\Level.qml
........\.......\.............\sound\crash.wav
........\.......\.............\.....\enableship.wav
........\.......\.............\.....\enemy_explosion.wav
........\.......\.............\.....\laser.wav
........\.......\.............\.....\level2.wav
........\.......\.............\.....\myship_explosion.wav
........\.......\.............\.....\rocket.wav
........\.......\.............\.....\rocket_explosion.wav
........\.......\......wo\debian\changelog
........\.......\........\......\compat
........\.......\........\......\control
........\.......\........\......\copyright
    

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