Description: Chapter 12 of the " DirectX 8 tutorials and supporting code: keyboard and mouse input the Introduction (sequence) DirectInput Include and Library files (header files and library files) The Controls (control program) Initialising DirectInput (initialization DirectInput) Setting up the keyboard (set of keyboard) Setting up the mouse (to set mouse) Buffered and Immediate Data (buffer data and real-time data) Getting keyboard data (read keyboard data) Getting mouse data (read mouse data) Using the data (using the data) Cleaning up (cleanup) Summary (Abstract)
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DX Project 12\Base.cpp
.............\Base.h
.............\Cone.cpp
.............\Cone.h
.............\Cuboid.cpp
.............\Cuboid.h
.............\Cylinder.cpp
.............\Cylinder.h
.............\DX Project 12.dsp
.............\DX Project 12.dsw
.............\Earth.bmp
.............\Font.cpp
.............\Font.h
.............\Game.cpp
.............\Game.h
.............\Main.cpp
.............\Mesh.cpp
.............\Mesh.h
.............\Panel.cpp
.............\Panel.h
.............\Sphere.cpp
.............\Sphere.h
.............\Terrain.cpp
.............\Terrain.h
DX Project 12