Description: Chapter 10 of the " DirectX 8 tutorials and supporting code: load the model the Introduction (sequence) 3D Modelling Software (three-dimensional modeling software) Creating a x file with MilkShape 3D (created with MilkShape 3D X-files) Loading a x file into your program (in the program to load x file) Scaling makes your object darker? (scaling your object darkened?) Summary (Summary)
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DX Project 10\Base.cpp
.............\Base.h
.............\Cone.cpp
.............\Cone.h
.............\Cuboid.cpp
.............\Cuboid.h
.............\Cylinder.cpp
.............\Cylinder.h
.............\DX Project 10.dsp
.............\DX Project 10.dsw
.............\Game.cpp
.............\Game.h
.............\Helper.h
.............\Main.cpp
.............\Mesh.cpp
.............\Mesh.h
.............\Ship01.bmp
.............\Spaceship01.x
.............\Sphere.cpp
.............\Sphere.h
.............\Terrain.cpp
.............\Terrain.h
DX Project 10