Description: " DirectX 8 tutorials and supporting code Chapter XI: 3D in 2D Introduction (sequence) Adding Text (add text) Steps for 2D in 3D Rendering steps (in 3D rendering 2D) 2D Camera (2D camera) 2D Objects (2D objects) Texture Transparency (texture transparent) Summary (Abstract)
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DX Project 11\Base.cpp
.............\Base.h
.............\Cone.cpp
.............\Cone.h
.............\Cuboid.cpp
.............\Cuboid.h
.............\Cylinder.cpp
.............\Cylinder.h
.............\DX Project 11.dsp
.............\DX Project 11.dsw
.............\EnergyBar.bmp
.............\Font.cpp
.............\Font.h
.............\Game.cpp
.............\Game.h
.............\Left.bmp
.............\Main.cpp
.............\Mesh.cpp
.............\Mesh.h
.............\Panel.cpp
.............\Panel.h
.............\Right.bmp
.............\Ship01.bmp
.............\Spaceship01.x
.............\Sphere.cpp
.............\Sphere.h
.............\Terrain.cpp
.............\Terrain.h
DX Project 11