Description: Visual studio environment can run the basic operations of the matrix, including translation, rotation, scaling, etc.. The notes of the main steps in the source. Use OpenGL function library files, header files, and the glut library.
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File list (Check if you may need any files):
Transform
.........\common.h
.........\glut32.dll
.........\letter.cpp
.........\letter.h
.........\line.cpp
.........\line.h
.........\main.cpp
.........\Release
.........\.......\CL.read.1.tlog
.........\.......\CL.write.1.tlog
.........\.......\letter.obj
.........\.......\line.obj
.........\.......\link.read.1.tlog
.........\.......\link.write.1.tlog
.........\.......\main.obj
.........\.......\mt.read.1.tlog
.........\.......\mt.write.1.tlog
.........\.......\Transform.exe.intermediate.manifest
.........\.......\Transform.lastbuildstate
.........\.......\Transform.log
.........\.......\Transform.vcxprojResolveAssemblyReference.cache
.........\.......\Transform.write.1.tlog
.........\.......\transformation.obj
.........\.......\vc100.pdb
.........\Transform.vcproj
.........\Transform.vcproj.194BCA3527E044B.Administrator.user
.........\Transform.vcproj.ZGC-20020102SBU.Administrator.user
.........\Transform.vcxproj
.........\Transform.vcxproj.filters
.........\Transform.vcxproj.user
.........\transformation.cpp
.........\transformation.h