Description: Write your own based DirectX3D of the game scenes. Which includes a flexible camera, terrain, characters skeletal animation snow particles, atomized, bulletin board, an MP3 music player, sky box, the keyboard input and output package, texture animation class packaging, supply beginner DirectX game programming staff Reference and Learning.
To Search:
File list (Check if you may need any files):
GameEngine\GameEngine\bin\BillBoard\tree01S.dds
..........\..........\...\.ox\glass.bmp
..........\..........\...\Music\0.avi
..........\..........\...\.....\0.mp3
..........\..........\...\Particle\Particle.png
..........\..........\...\.lant\r_grassboard2.jpg
..........\..........\...\Role\body.tga
..........\..........\...\....\daotietu-001.tga
..........\..........\...\....\head.tga
..........\..........\...\....\man.X
..........\..........\...\Sky\cloudy_noon_BK.dds
..........\..........\...\...\cloudy_noon_DN.dds
..........\..........\...\...\cloudy_noon_FR.dds
..........\..........\...\...\cloudy_noon_LF.dds
..........\..........\...\...\cloudy_noon_RT.dds
..........\..........\...\...\cloudy_noon_UP.dds
..........\..........\...\.tar\0.png
..........\..........\...\....\1.png
..........\..........\...\....\2.png
..........\..........\...\....\3.png
..........\..........\...\Terrain\terrain_detail.dds
..........\..........\...\.......\terrain_heightmap.png
..........\..........\...\.......\terrain_texture.dds
..........\..........\body.tga
..........\..........\D3DAudio.cpp
..........\..........\D3DAudio.h
..........\..........\D3DBillboard.cpp
..........\..........\D3DBillboard.h
..........\..........\D3DBounding.cpp
..........\..........\D3DBounding.h
..........\..........\D3DBox.cpp
..........\..........\D3DBox.h
..........\..........\D3DCamera.cpp
..........\..........\D3DCamera.h
..........\..........\D3DFog.cpp
..........\..........\D3DFog.h
..........\..........\D3DGameManager.cpp
..........\..........\D3DGameManager.h
..........\..........\D3DInput.cpp
..........\..........\D3DInput.h
..........\..........\D3DMain.cpp
..........\..........\D3DMesh.cpp
..........\..........\D3DMesh.h
..........\..........\D3DParticleSystem.cpp
..........\..........\D3DParticleSystem.h
..........\..........\D3DRole.cpp
..........\..........\D3DRole.h
..........\..........\D3DSkyBox.cpp
..........\..........\D3DSkyBox.h
..........\..........\D3DTerrain.cpp
..........\..........\D3DTerrain.h
..........\..........\daotietu-001.tga
..........\..........\diffuse.txt
..........\..........\GameEngine.aps
..........\..........\GameEngine.exe
..........\..........\GameEngine.rc
..........\..........\GameEngine.vcproj
..........\..........\GameEngine.vcproj.DFCAV4IYV1AF8J0.Administrator.user
..........\..........\head.tga
..........\..........\resource.h
..........\..........\SerialTexController.cpp
..........\..........\SerialTexController.h
..........\..........\SkinMesh.cpp
..........\..........\SkinMesh.h
..........\..........\stdafx.h
..........\GameEngine.sln
..........\..........\bin\BillBoard
..........\..........\...\Box
..........\..........\...\Music
..........\..........\...\Particle
..........\..........\...\Plant
..........\..........\...\Role
..........\..........\...\Sky
..........\..........\...\Star
..........\..........\...\Terrain
..........\..........\bin
..........\GameEngine
GameEngine