Description: OpenGL implementation shadow map, the code can be executed directly. 1 use the keyboard direction the Arrows can control the position of the light. 2.F1 key is supplied mipmap or anisotropic filter can decide. The middle mouse wheel click, you can make the camera automatically rotates, and click stop turning. 4.PageDown reduce the height of the camera, PageUp is to increase the height of the camera.
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File list (Check if you may need any files):
CG_HW1_2\CG_HW2\bitmap.cpp
........\......\bitmap.h
........\......\CG_HW2.vcproj
........\......\CG_HW2.vcproj.CGlab-PC.CGlab.user
........\......\CG_HW2.vcproj.KOBE-B23BC5C0AB.kobe_chester.user
........\......\CG_HW2.vcproj.kobe_chester-PC.kobe_chester.user
........\......\Debug\bitmap.obj
........\......\.....\BuildLog.htm
........\......\.....\CG_HW2.exe.embed.manifest
........\......\.....\CG_HW2.exe.embed.manifest.res
........\......\.....\CG_HW2.exe.intermediate.manifest
........\......\.....\HW2.obj
........\......\.....\mesh.obj
........\......\.....\mt.dep
........\......\.....\vc90.idb
........\......\.....\vc90.pdb
........\......\fiber.bmp
........\......\glew.h
........\......\glew32.dll
........\......\glew32.lib
........\......\glew32mx.dll
........\......\glew32mx.lib
........\......\glew32mxs.lib
........\......\glew32s.lib
........\......\glext.h
........\......\glextw32.h
........\......\glextw32.lib
........\......\glut.h
........\......\glut32.dll
........\......\glut32.lib
........\......\Ground.mtl
........\......\Ground.obj
........\......\HighResolutionGround.mtl
........\......\HighResolutionGround.obj
........\......\HW2.cpp
........\......\light2.bmp
........\......\mesh.cpp
........\......\mesh.h
........\......\Objects.mtl
........\......\Objects.obj
........\......\texture.bmp
........\CG_HW2.ncb
........\CG_HW2.sln
........\CG_HW2.suo
........\Debug\CG_HW2.exe
........\.....\CG_HW2.ilk
........\.....\CG_HW2.pdb
........\使用說明.txt
........\CG_HW2\Debug
........\CG_HW2
........\Debug
CG_HW1_2