Description: With OpenGL implementation of a simple ray tracing program, is very conducive to the learning of the ray tracing principle. In VC6.0 debugging through.
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File list (Check if you may need any files):
RayTracing\Debug\Light.obj
..........\.....\main.obj
..........\.....\Polygon.obj
..........\.....\Ray.obj
..........\.....\RayTracing.exe
..........\.....\RayTracing.ilk
..........\.....\RayTracing.pch
..........\.....\RayTracing.pdb
..........\.....\Scene.obj
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\Light.cpp
..........\Light.h
..........\main.cpp
..........\Point.h
..........\Polygon.cpp
..........\Polygon.h
..........\Ray.cpp
..........\Ray.h
..........\RayTracing.dsp
..........\RayTracing.dsw
..........\RayTracing.ncb
..........\RayTracing.opt
..........\RayTracing.plg
..........\Scene.cpp
..........\Scene.h
..........\Debug
RayTracing