Description: This by pascal language opengl1.0 prepared tank shooter transplanted from C++. Logic with original passcal game did not change much, the main changes in the types of variables and changes in opengl using. VC6.0 compiler can. Opengl 2.0 games pascal source and pure C language has been the version I upload the source.
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File list (Check if you may need any files):
tank-gl-1.0\WWars_C+\Animate.cpp
...........\........\Animate.h
...........\........\default.ini
...........\........\fmoderrors.cpp
...........\........\fmoderrors.h
...........\........\fmodtypes.h
...........\........\.onts\big.bmp
...........\........\.....\big.jpg
...........\........\.....\font.bmp
...........\........\.....\font.jpg
...........\........\.....\Picasa.ini
...........\........\.....\Thumbs.db
...........\........\lastarena.ini
...........\........\Matrix.cpp
...........\........\Matrix.h
...........\........\MKGLFont.cpp
...........\........\MKGLFont.h
...........\........\Model.cpp
...........\........\Model.h
...........\........\models\bonus.mdl
...........\........\......\hero.mdl
...........\........\......\house.mdl
...........\........\......\tiger.mdl
...........\........\......\tiger_f.mdl
...........\........\......\turret.mdl
...........\........\......\turret_f.mdl
...........\........\......\xpdisk.mdl
...........\........\......\xpsphere.mdl
...........\........\myTimer.cpp
...........\........\myTimer.h
...........\........\PascalType.h
...........\........\skybox\bk.bmp
...........\........\......\bk.jpg
...........\........\......\fr.bmp
...........\........\......\fr.jpg
...........\........\......\lf.bmp
...........\........\......\lf.jpg
...........\........\......\Picasa.ini
...........\........\......\rt.bmp
...........\........\......\rt.jpg
...........\........\......\up.bmp
...........\........\......\up.jpg
...........\........\.ound\fx\alarm.mp3
...........\........\.....\..\bonus.wav
...........\........\.....\..\button.mp3
...........\........\.....\..\fire.mp3
...........\........\.....\..\fireburn.wav
...........\........\.....\..\heart.mp3
...........\........\.....\..\hitwall.mp3
...........\........\.....\..\shot.mp3
...........\........\.....\..\xplbig.wav
...........\........\.....\..\xplsmall.wav
...........\........\StdAfx.h
...........\........\textures\body.bmp
...........\........\........\body.jpg
...........\........\........\bonus.bmp
...........\........\........\bonus.jpg
...........\........\........\cat.bmp
...........\........\........\cat.jpg
...........\........\........\cliffBottom.bmp
...........\........\........\cliffBottom.jpg
...........\........\........\explosion.bmp
...........\........\........\explosion.jpg
...........\........\........\floor.bmp
...........\........\........\floor.JPG
...........\........\........\metal.bmp
...........\........\........\metal.jpg
...........\........\........\mg34h.bmp
...........\........\........\mg34h.jpg
...........\........\........\noise1.bmp
...........\........\........\noise1.jpg
...........\........\........\noise2.bmp
...........\........\........\noise2.jpg
...........\........\........\noise3.bmp
...........\........\........\noise3.jpg
...........\........\........\particle2.bmp
...........\........\........\particle2.jpg
...........\........\........\Picasa.ini
...........\........\........\pointer.bmp
...........\........\........\pointer.jpg
...........\........\........\pointer4.bmp
...........\........\........\pointer4.jpg
...........\........\........\pointer_simple.bmp
...........\........\........\pointer_simple.jpg
...........\........\........\pz4e.bmp
...........\........\........\pz4e.jpg
...........\........\........\pz4e2.bmp
...........\........\........\pz4e2.jpg
...........\........\........\pz4e3.bmp
...........\........\........\pz4e3.jpg
...........\........\........\P_tgbl1.bmp
...........\........\........\P_tgbl1.jpg
...........\........\........\P_tgkola.bmp
...........\........\........\P_tgkola.jpg
...........\........\........\P_TGLF01.bmp
...........\........\........\P_TGLF01.jpg
...........\........\........\P_TGLF02.bmp
...........\........\........\P_TGLF02.jpg
...........\........\........\P_TGLF03.bmp
...........\........\........\P_TGLF03.jpg