Description: Are many books on the introduction of the three-dimensional graphics data. Obj, 3ds format dxf format really explain how to read only. Obj format. But I am doing now require initial Seville graphics data is read from the file. Ply
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File list (Check if you may need any files):
Src\ChildFrm.cpp
...\ChildFrm.h
...\Lib3D\Array3d.cpp
...\.....\Array3d.h
...\.....\Base3d.h
...\.....\Color.cpp
...\.....\Color.h
...\.....\ColorRamp.cpp
...\.....\ColorRamp.h
...\.....\Edge3d.cpp
...\.....\Edge3d.h
...\.....\Face3d.cpp
...\.....\Face3d.h
...\.....\Material.cpp
...\.....\Material.h
...\.....\Mesh3d.cpp
...\.....\Mesh3d.h
...\.....\Object3d.cpp
...\.....\Object3d.h
...\.....\SceneGraph3d.cpp
...\.....\SceneGraph3d.h
...\.....\Texture.cpp
...\.....\Texture.h
...\.....\Transform.cpp
...\.....\Transform.h
...\.....\Utils3d.cpp
...\.....\Utils3d.h
...\.....\Vector3d.cpp
...\.....\Vector3d.h
...\.....\Vertex3d.cpp
...\.....\Vertex3d.h
...\MainFrm.cpp
...\MainFrm.h
...\Mesh.aps
...\Mesh.clw
...\Mesh.cpp
...\Mesh.dsp
...\Mesh.dsw
...\Mesh.h
...\Mesh.ncb
...\Mesh.opt
...\Mesh.plg
...\Mesh.rc
...\Mesh.suo
...\MeshDoc.cpp
...\MeshDoc.h
...\MeshView.cpp
...\MeshView.h
...\Release\Array3d.obj
...\.......\ChildFrm.obj
...\.......\Color.obj
...\.......\ColorRamp.obj
...\.......\Edge3d.obj
...\.......\Face3d.obj
...\.......\MainFrm.obj
...\.......\Material.obj
...\.......\Mesh.exe
...\.......\Mesh.obj
...\.......\Mesh.res
...\.......\Mesh3d.obj
...\.......\MeshDoc.obj
...\.......\MeshView.obj
...\.......\Object3d.obj
...\.......\SceneGraph3d.obj
...\.......\StdAfx.obj
...\.......\Texture.obj
...\.......\Transform.obj
...\.......\Utils3d.obj
...\.......\vc60.idb
...\.......\Vector3d.obj
...\.......\Vertex3d.obj
...\res\Mesh.ico
...\...\Mesh.rc2
...\...\MeshDoc.ico
...\...\Toolbar.bmp
...\resource.h
...\StdAfx.cpp
...\StdAfx.h
...\Lib3D
...\Release
...\res
Src